Showing posts with label 7. Show all posts
Showing posts with label 7. Show all posts

Sunday, November 16, 2008

Review: Zombie Graveyard - nickthedead

This is a review for the level Zombie Graveyard by nickthedead
PROS:
Well the concept had me hooked instantly cuz zombies are my favorite horror movie genre. Excellent choice of music and background template. Also you found the perfect darkness level. In other reviews i have noted that the darkness can sometimes be too dark which might play a factor into the level. Loved your large zombie design. I was nice to see that you created all the badguys from scratch. The story was kinda generic but really what can you do with a zombie story that already hasn't been done a billion times? Also liked how in the description you mention that there is a prize for acing the level. I didn't try to do but it was nice to see that you gave people some incentive for mastering your level. The design of the level fit the atmosphere you were trying to give.
CONS:
Overly not very difficult. My biggest beef was the sloppy layer jumping problem. This isn't your fault, it is how the game was made. For example once i swung over a large zombie and was in the clearing to land on the ground. But the game thought that I should be in the back layer so i hit the "stench" or whatever it was suppose to be and died. :( This happen at other parts of the level as well. I was excited to see the boss but dissapointed of how easy and nonthreatning he was. Then the level just ended with no explanation of why there was an infection. The only thing I could make of it was that the boss had something to do with it. I'm bad at interpreting these types of things tho. Also the maze right before the boss was way too easy. This was the end of the level and should provide the player with the most difficulty. I found I could just take any route I wanted and avoid any danger.
ADVICE:
Like I mentioned, maybe have the easy obstacles first and the hard obstacles last. Also make the boss somewhat threatening. It looks like you might have taken some time with it but it didn't really pay off. Try to watch the layer problem that I mentioned. As this seems to be one of the biggest concerns that I have read about this game.
FINAL THOUGHTS:
Hearted the level mainly because there was zombies in it and you didn't butcher the concept. The pacing of the difficulty jumps around a lot making it really easy towards the end. I may try this level again to ace it, but the layer problem (not really sure what to call it, but ill find something in the future) is what might make that annoying to do. Your large zombies did look really good. I wish tho that the smaller ones looked better.
Score: 7/10

Review: Fort Invasion - Tomo_009

The is the review for the level Fort Invasion by the creator Tomo_009
PROS:
This is so far the hardest level i have played yet. Yes i know there may be others out there and i am sure there is but i haven't played them so there!anyways if you are up for a challenge check this one out unless you hate electricity then stay clear. The obstacles are the main focus of the level and most of them are put together well enough. we have some electric stairs, an electric ceiling that might crush you if you are not quick enough, a short jet pack section dodging (surprise surprise) electric walls and so on. I loved the challenge to the level died many a time but i overcame and felt good at the end. especially when i noticed i was the first one to complete it. story is simple and i like how you were being talked to thru a radio.(at least thats what i thought. i could be totally wrong)
CONS:
Checkpoints are sometimes few and far between. which just adds to the challenge more but also the frustration. more then likely you will die at a really difficult part which may require some practice but you are sent back a ways where you must dodge some (although fairly easy) electric obstacles. this was time consuming and obviously annoying. the level itself is very plain looking and seemed to consist mostly of just a metal material. not much to look at all really. but i guess that adds the dread to the fort. the badguys (which i assume are called yui yui s) were my least favorite part because there was absolutly so challenge to them. the small ones i could easily jump over and hit their brain and the big ones i could run under and have no flack at all. also there was one obstacle maybe a quarter of the way in where you fall down to the next platform but there is a cannon(?) shooting electricity. there is glass in front you so you can't really see it so it just seems out of place and unnessary. now you must know i tried this level many times and when i got to the end i felt kinda jipped. i encountered the robot boss and even tho i knew his cannon was random i really had no time to react. so the first shot instantly killed me sending me off to where you finish up the level. was there more to this? a prize bubble at the end? if you could send me a message that would be nice.wow this is a lot of cons and i am sorry the grade is probably better then you think.
ADVICE:
well me and Tomo have already talked about it and he fixed the problems i had noticed so there is really not much else to say. maybe add a checkpoint or two(please? )
FINAL THOUGHTS:
Well for me i am done with this level. not because i hate it cuz i played it alot just to beat it. this for me is like trying to ace the bunker. i will never attempt again. But for some who like challenges (and i know you're out there) try this one out. good luck acing it tho. maybe in the future tweak your obstacles i bit so they are still difficult but not annoyingly difficult. You have to remember that most of the population has A.D.D. and will probably give up after the first game over.
Score 7/10

Review: Sack in Time - Tylerburrito

This is a review for Sack in Time by creator Tylerburrito
PROS:
Level design was odd looking but that felt right for this level. Loved the creature design and the clock puzzle. stumped me at first but soon figured it out. Also liked your setup for the grab sponges at the begginning (the part where the sign tells you to let go) also like the little touch of the hands on the check point. The story is simple and it continues which i will check out the second part later.
CONS:
I loved the creature design and all but they were not threatening. It was sad to see that you probably spent some time working on the Sackplant (i think that is what you called it) but sadly one never opposed a threat. This is a simple thing to avoid or fix. Simply place the creature on the front layer and but something blocking you from going to the other two layers. that way the player has to confront the baddy. Also some of the obstacles seemed to be borrowed from the devs levels. mainly the rotating gears/grab wheel things. No they are not duplicates but i felt as if someone had done them before. The timekeeper's design looked kinda wonky and i had wish you had made him from scratch like the sackplant. but the wings were a nice touch.
ADVICE:
Not much for advice except what i told you about the badguys. the level wasn't overly difficult but this was the first part in a three part series so that was probably the point.
FINAL THOUGTS:
The level had me smiling thru the whole thing cuz i really dug your concept. It wasn't overly fun but there was it's nice moments. I did heart the level cuz i want to go back and review the second (and third when its released) later. As for replayability i might give it a try again later in the future but nothing is pulling me back right away.but you have received my highest score yet. But i am expecting part two and three to be a huge improvement!
Score: 7/10