This is a review for the level Another World Part 1 by the creator Striss
Description:
Your ship has crashed on a mysterious planet. Fight your way across the world!
PROS:
The use of lighting and materials was well thought of. And music. Every fit into the whole mysterious planet atmosphere. Like the bridge crossing obstacle. When I first saw it i thought, O geez another bridge to cross, but then i was knocked off. Actually because of my horrible timing this part gave me the most trouble. The puzzles and other obstacles, although basic, did what they were suppose to do. In other words....they worked.
CONS:
Nothing really new or original I found. Yeah the ships looked ok but were way to easy to dodge. Not much of a story for being Part 1. I don't really feel like trying Part 2 cuz I really have know idea whats going on. Didn't really like the rover. I actual got it to flip, but luckily i didn't need it anymore.
ADVICE:
Seeing as how this is the first chapter i think you really need to have some sort of story. If you want people to come back to finish the rest of them you are going to have to give them a reason.
FINAL THOUGHTS:
Meh. Nothing really blew me away except the bridge obstacle. And even that didn't blow me out of the water. The idea is nice but nothing really grabbed my attention. There was really no wow factor.
Length: Medium
Difficulty: Easy:
Replayability: None
Funness: Not Much, maybe a smidge
Score: 4/10
Monday, December 22, 2008
Review: H.A.T.E. - Voltiare
This is a review for the level H.A.T.E. by the creator Voltiare.
Description:
Solve your way through 10 challenging puzzles to pass the Human Aplitude Test Experiment.
PROS:
Well first things first. This is from the same creator that made Temple of Sun and Moon which I gave a nine, so expectations were high. Needless to say he didn't dissapoint. The levels concept which is to figure out these test chambers is awesome. After completing each one I couldn't wait to see what the next one had in store. The chambers pretty much got better and better as you went alone. The whole idea with the computer introducing you to each chamber was well done as well, and sometimes amusing. The use of colors in the level, while simple, were very effective.
CONS:
The ending had me bummed as I was kinda hoping that it would be this epic battle or something. I don't want to spoil anything but yeah I wish there had been a bit more. Something a touch rewarding. Some of the puzzles at the beggining were kinda easy but really they are supposed to be so thats not really a con.
ADVICE:
Not sure if i said it in your last review but you should teach me.
FINAL THOUGHTS:
Highly enjoyed the level and its concept. So much so that I actually told a friend about it! Yes i know there is a prize bubble for acing it but sadly due to the length I will not be replaying. It does take quite some time to complete. Anyways that being said I still hearted and now I sit anxiously waiting for your next project!! Hurry!!!
Length: Long
Difficulty: Medium to kinda tricky
Replayability: Not much as it is long and there isn't much surprise a second go around.
Funness: A bunch. Loved the final chamber!
Score: 9/10
For more info on the level go here:
http://www.lbpcentral.com/forums/showthread.php?t=4887
Description:
Solve your way through 10 challenging puzzles to pass the Human Aplitude Test Experiment.
PROS:
Well first things first. This is from the same creator that made Temple of Sun and Moon which I gave a nine, so expectations were high. Needless to say he didn't dissapoint. The levels concept which is to figure out these test chambers is awesome. After completing each one I couldn't wait to see what the next one had in store. The chambers pretty much got better and better as you went alone. The whole idea with the computer introducing you to each chamber was well done as well, and sometimes amusing. The use of colors in the level, while simple, were very effective.
CONS:
The ending had me bummed as I was kinda hoping that it would be this epic battle or something. I don't want to spoil anything but yeah I wish there had been a bit more. Something a touch rewarding. Some of the puzzles at the beggining were kinda easy but really they are supposed to be so thats not really a con.
ADVICE:
Not sure if i said it in your last review but you should teach me.
FINAL THOUGHTS:
Highly enjoyed the level and its concept. So much so that I actually told a friend about it! Yes i know there is a prize bubble for acing it but sadly due to the length I will not be replaying. It does take quite some time to complete. Anyways that being said I still hearted and now I sit anxiously waiting for your next project!! Hurry!!!
Length: Long
Difficulty: Medium to kinda tricky
Replayability: Not much as it is long and there isn't much surprise a second go around.
Funness: A bunch. Loved the final chamber!
Score: 9/10
For more info on the level go here:
http://www.lbpcentral.com/forums/showthread.php?t=4887
I'mmmm Back!!!
Hello all you sack folk!!!
Sorry for my absence but I have returned to do more reviews! The last couple of weeks were dumb busy with school and every weekend i worked, so I was finding little time to do these reviews. And I apologize. Anyways it is now Christmas Holidays and I now have time. So expect more soon.
Actually I have coming right up so you may want to stick around :)
-kit
Sorry for my absence but I have returned to do more reviews! The last couple of weeks were dumb busy with school and every weekend i worked, so I was finding little time to do these reviews. And I apologize. Anyways it is now Christmas Holidays and I now have time. So expect more soon.
Actually I have coming right up so you may want to stick around :)
-kit
Wednesday, December 3, 2008
Sorry Sackfolk
Sorry for no reviews so far this week guys.
This week has been stupid busy cuz of school. But it will all settle down by the weekend. So check back then!
-kit
This week has been stupid busy cuz of school. But it will all settle down by the weekend. So check back then!
-kit
Friday, November 28, 2008
Review: Rise and Fall of the Evil Lord (part 1) - Lleonard
This is a review for the level Rise and Fall of the Evil Lord part 1 by creator Lleonard.
Description:
In part one you must find the monster egg that will hatch to destroy the city of Pagh.
PROS:
Very very well made first effort. Your attention to detail is awesome. Plus the level is sort multi pathed in that you can go off the main trail and find all sorts of goodies, like points and prizes. Don't remember what the prizes were but im pretty sure they were original creations. Liked the story and the music fit well into the level. Crab design was solid.
CONS:
Not a lot to say really. It was somewhat easy and there was no real wow moments. Except that the level looked really good. Didn't really like the design of the giant person (not sure really what it/he was suppose to be probably missed that plot detail.) but it seemed kinda clunky and didn't really look like a person.
ADVICE:
Not a lot to give. You added to the replay factor by having players search for prizes which was nice. Played the beta for part two and it seems to be a nice follow up to the first one. I'm not sure if you plan on doing it in the second one but, maybe make it a bit harder. Maybe some eye-popping sequence. I'm sure you have something epic up your sleeve tho.
FINAL THOUGHTS:
Don't have much to say really. Liked the level, you seem to know what your doing with the tools provided so I'm not going to really get in the way. In terms of a score tho I will dock marks (not a lot) for not being overly fun. It's not a level (talking bout the platforming aspect here) that I would talk about at the water cooler tho. The story is top notch and I can't wait for the second act to be finished. Also because it was fairly easy, but well done, i'm not sure how many times I would play it again. It's good for the first time thru tho!
Length: Medium
Difficulty: Easy
Replayability: A little
Funness: Not a lot.
Score: 8/10
Description:
In part one you must find the monster egg that will hatch to destroy the city of Pagh.
PROS:
Very very well made first effort. Your attention to detail is awesome. Plus the level is sort multi pathed in that you can go off the main trail and find all sorts of goodies, like points and prizes. Don't remember what the prizes were but im pretty sure they were original creations. Liked the story and the music fit well into the level. Crab design was solid.
CONS:
Not a lot to say really. It was somewhat easy and there was no real wow moments. Except that the level looked really good. Didn't really like the design of the giant person (not sure really what it/he was suppose to be probably missed that plot detail.) but it seemed kinda clunky and didn't really look like a person.
ADVICE:
Not a lot to give. You added to the replay factor by having players search for prizes which was nice. Played the beta for part two and it seems to be a nice follow up to the first one. I'm not sure if you plan on doing it in the second one but, maybe make it a bit harder. Maybe some eye-popping sequence. I'm sure you have something epic up your sleeve tho.
FINAL THOUGHTS:
Don't have much to say really. Liked the level, you seem to know what your doing with the tools provided so I'm not going to really get in the way. In terms of a score tho I will dock marks (not a lot) for not being overly fun. It's not a level (talking bout the platforming aspect here) that I would talk about at the water cooler tho. The story is top notch and I can't wait for the second act to be finished. Also because it was fairly easy, but well done, i'm not sure how many times I would play it again. It's good for the first time thru tho!
Length: Medium
Difficulty: Easy
Replayability: A little
Funness: Not a lot.
Score: 8/10
Thursday, November 27, 2008
Review: Doggs Chamber - AP-MD
This is a review for the level Doggs Chamber by the creator AP-MD
Description:
Travel underground in search of the red ruby!
PROS:
The level is based underground and it actually feels like it. Nice choice of music. The big thing for me was the placement of prizes. This is one of the few levels I have played in which you get a prize for completion, acing, and finding all prizes. Plus the rewards were not your typical trophy crap. All the obstacles worked well.
CONS:
The level was very original in terms of obstacles and traps. Most of them were ripped from the devs levels. The level was easy and pretty boring. Im not going to go on and on about this cuz there really isn't much here to go on and on about. Also im tired of seeing that same bad guy in user created levels. You know the one from the wilderness levels. Where it moves on wheels and has a electric arm that moves up and down.
ADVICE:
Maybe make it a little more challenging next time. And don't forget you can pretty much create whatever your mind can think of so use it!
FINAL THOUGHTS:
Not much to say really. This level came and went and I will probably forget it by morning. Trying being a little bit more creative with obstacles and such.
Lentgh: Short
Difficulty: Easy
Replayability: If you like collecting prizes and didn't get them the first time, then maybe one more play thru. If not, don't come back.
Funness: None. Not even the death wheel had me going.
Score: 2.5/10
Description:
Travel underground in search of the red ruby!
PROS:
The level is based underground and it actually feels like it. Nice choice of music. The big thing for me was the placement of prizes. This is one of the few levels I have played in which you get a prize for completion, acing, and finding all prizes. Plus the rewards were not your typical trophy crap. All the obstacles worked well.
CONS:
The level was very original in terms of obstacles and traps. Most of them were ripped from the devs levels. The level was easy and pretty boring. Im not going to go on and on about this cuz there really isn't much here to go on and on about. Also im tired of seeing that same bad guy in user created levels. You know the one from the wilderness levels. Where it moves on wheels and has a electric arm that moves up and down.
ADVICE:
Maybe make it a little more challenging next time. And don't forget you can pretty much create whatever your mind can think of so use it!
FINAL THOUGHTS:
Not much to say really. This level came and went and I will probably forget it by morning. Trying being a little bit more creative with obstacles and such.
Lentgh: Short
Difficulty: Easy
Replayability: If you like collecting prizes and didn't get them the first time, then maybe one more play thru. If not, don't come back.
Funness: None. Not even the death wheel had me going.
Score: 2.5/10
Review: Frozen Murder - FrozenNeon
This is a review for the level Frozen Murder by the creator FrozenNeon
Description:
Fight the evil Polar Bear and avenge your friend's death!
PROS:
The colors in this level is what stood out the most for me. The use of the different colored lights to the colorful decorations was nicely done. Overall this level looks very pretty. And with the choice of music this level was very relaxing. Most of the obstacles were ok, fairly simple and straightforward. Loved the design of the snow man and the wolves(? is that what they were) Although they were fairly easy to defeat. The whole level is pretty easy but for some reason I found that to be ok. There is also some original prizes that are given away and that was nice.
CONS:
The biggest glitch I noticed was the rising stairs section. I had to replay the level three times and let me explain why. When I hit the two-way switch the first two pillars would rise together so i had to be quick in order to get up to the next stair. And if I died at the next section, I would hit the switch again to make them come down. Except one stair wouldn't come all the way down and I don't know why. It would just get stuck. This was frustrating and I am wondering if you have been aware of this problem. I'm not really sure why this happened cuz the only difference from the devs is that you changed the material. My buddy also had this same problem, so it's not just you. Besides that there wasn't a whole lot else to complain about. The level is fairly short, and the end boss is really anti-climatic. I wish there could have been an epic battle with the polar bear. o well.
ADVICE:
Two things: Fix the stair problem because I dont think I got unlucky twice and maybe have the gas blend better into the ground. Certain sections I found it just looked out of place.
FINAL THOUGHTS:
For your first level it was pretty well done. It's too bad about the stair section because if other people are having the same problem they may just quit and not come back. Pretty looking level but there isn't a lot to come back to seeing how simple the story and obstacles are.
Lentgh: Short
Difficulty: Easy
Replayabilty: Very Little, maybe to collect the prizes
Funness: Some although there could have been more with a more epic battle at the end. Also liked the glass slide. Made me smile.
Score: 6/10
Description:
Fight the evil Polar Bear and avenge your friend's death!
PROS:
The colors in this level is what stood out the most for me. The use of the different colored lights to the colorful decorations was nicely done. Overall this level looks very pretty. And with the choice of music this level was very relaxing. Most of the obstacles were ok, fairly simple and straightforward. Loved the design of the snow man and the wolves(? is that what they were) Although they were fairly easy to defeat. The whole level is pretty easy but for some reason I found that to be ok. There is also some original prizes that are given away and that was nice.
CONS:
The biggest glitch I noticed was the rising stairs section. I had to replay the level three times and let me explain why. When I hit the two-way switch the first two pillars would rise together so i had to be quick in order to get up to the next stair. And if I died at the next section, I would hit the switch again to make them come down. Except one stair wouldn't come all the way down and I don't know why. It would just get stuck. This was frustrating and I am wondering if you have been aware of this problem. I'm not really sure why this happened cuz the only difference from the devs is that you changed the material. My buddy also had this same problem, so it's not just you. Besides that there wasn't a whole lot else to complain about. The level is fairly short, and the end boss is really anti-climatic. I wish there could have been an epic battle with the polar bear. o well.
ADVICE:
Two things: Fix the stair problem because I dont think I got unlucky twice and maybe have the gas blend better into the ground. Certain sections I found it just looked out of place.
FINAL THOUGHTS:
For your first level it was pretty well done. It's too bad about the stair section because if other people are having the same problem they may just quit and not come back. Pretty looking level but there isn't a lot to come back to seeing how simple the story and obstacles are.
Lentgh: Short
Difficulty: Easy
Replayabilty: Very Little, maybe to collect the prizes
Funness: Some although there could have been more with a more epic battle at the end. Also liked the glass slide. Made me smile.
Score: 6/10
Wednesday, November 26, 2008
Review: Cursed Mist Castle - Zuimishi
This is a review for the level Cursed Mist Castle by creator Zuimishi.
Description:
Make your way out of the Oni's castle.
PROS:
If you want a challenging level (and have already beaten Pete's Great Glass Tower) then you have come to the right place. If you don't leave now. Thank god for the prizes at the end or this would not have been worth it at all. My fav section was the dodging of the spike ball thingy. Although we have seen versions of this in other levels. But it was the best obstacle. The level looked good in terms of design. The water effects were nicely done. Although annoying to hear the splash sounds when your bouncing in and out of the water at the beginning.
CONS:
I don't know where to start...
I like hard challenging levels but this is one of those ones that is just annoyingly (?) hard. The opening probably confused some as you can't see anything because you are behind glass and its dark so you can't see the sticker switch. The description does tell you that if you don't have it in your inventory then you won't be able to proceed. Well there should obviously be a section where you give it to them or something. Next after the swinging section once I took the last sponge to the next level, a cut scene happened and my sack boy fell to his death. Last life game over. Anyone else would have quit. Weak looking bad guys. Then comes the spinning knives section. For one, I admit I consulted the creator on how to pass this. Not knowing the (kinda) trick. Once I knew it, it was still difficult at first. Most players tho would have been gone awhile ago. Then the ending. You jump into the hot air balloon from the Islands levels and proceed east. Dodging the rockets if you can. I didn't die (thankfully) but I was wondering...Could the rockets actually blow up the ship? If so did another one appear somehow or was the player royally screwed? If the latter is true then anybody who actually made it that far probably just quit. Then the level ends and that's that. Don't know if there was more to the story I may have somehow flown by it or something, but if not well it doesn't really wrap up or anything.
ADVICE:
If you are going to be so evil to the player at least make it so the hard parts come last. The easiest obstacle was the last one, but who knows how many people actually got there. Also f**king checkpoints would have been appreciated. At least one or two more. (hint: after the spinning knives) Or at least make them double. The ending could have used some work. And it would have been nice to see your own version of the balloon. But yeah those can probably be tricky to make.
FINAL THOUGHTS:
This review may sound harsh...and well I guess it sort of is. And I am sorry. The level is difficult but I don't know if hardcore players will love it or not. The creator means well and it will be interesting to see what is made in the future. As i said the level looked pretty good, not fantastic, but it didn't hurt my eyes. I had trouble thinking of the final score. What I came up with tho reflects the overall lack of originality and fun level. Not the difficulty. Well I guess the difficulty could be toned down a touch or at least give us more of a breather. And I am not saying this cuz I want it to be easier. I'm saying it for your sake. People who die quickly in levels, tend to quit and move on. I can't recommend it to anyone cuz most of them will probably die and say f**k it. There is probably a reason 43 people have played it and only 2 have hearted.
Length: If you know the obstacles then actually its fairly short.
Difficulty: Hard
Replayability: No, please no.
Funness: The final time I did it, jumping across the knives was kinda rewarding and felt good. Too bad I would never do it again.
Score: 3/10
Description:
Make your way out of the Oni's castle.
PROS:
If you want a challenging level (and have already beaten Pete's Great Glass Tower) then you have come to the right place. If you don't leave now. Thank god for the prizes at the end or this would not have been worth it at all. My fav section was the dodging of the spike ball thingy. Although we have seen versions of this in other levels. But it was the best obstacle. The level looked good in terms of design. The water effects were nicely done. Although annoying to hear the splash sounds when your bouncing in and out of the water at the beginning.
CONS:
I don't know where to start...
I like hard challenging levels but this is one of those ones that is just annoyingly (?) hard. The opening probably confused some as you can't see anything because you are behind glass and its dark so you can't see the sticker switch. The description does tell you that if you don't have it in your inventory then you won't be able to proceed. Well there should obviously be a section where you give it to them or something. Next after the swinging section once I took the last sponge to the next level, a cut scene happened and my sack boy fell to his death. Last life game over. Anyone else would have quit. Weak looking bad guys. Then comes the spinning knives section. For one, I admit I consulted the creator on how to pass this. Not knowing the (kinda) trick. Once I knew it, it was still difficult at first. Most players tho would have been gone awhile ago. Then the ending. You jump into the hot air balloon from the Islands levels and proceed east. Dodging the rockets if you can. I didn't die (thankfully) but I was wondering...Could the rockets actually blow up the ship? If so did another one appear somehow or was the player royally screwed? If the latter is true then anybody who actually made it that far probably just quit. Then the level ends and that's that. Don't know if there was more to the story I may have somehow flown by it or something, but if not well it doesn't really wrap up or anything.
ADVICE:
If you are going to be so evil to the player at least make it so the hard parts come last. The easiest obstacle was the last one, but who knows how many people actually got there. Also f**king checkpoints would have been appreciated. At least one or two more. (hint: after the spinning knives) Or at least make them double. The ending could have used some work. And it would have been nice to see your own version of the balloon. But yeah those can probably be tricky to make.
FINAL THOUGHTS:
This review may sound harsh...and well I guess it sort of is. And I am sorry. The level is difficult but I don't know if hardcore players will love it or not. The creator means well and it will be interesting to see what is made in the future. As i said the level looked pretty good, not fantastic, but it didn't hurt my eyes. I had trouble thinking of the final score. What I came up with tho reflects the overall lack of originality and fun level. Not the difficulty. Well I guess the difficulty could be toned down a touch or at least give us more of a breather. And I am not saying this cuz I want it to be easier. I'm saying it for your sake. People who die quickly in levels, tend to quit and move on. I can't recommend it to anyone cuz most of them will probably die and say f**k it. There is probably a reason 43 people have played it and only 2 have hearted.
Length: If you know the obstacles then actually its fairly short.
Difficulty: Hard
Replayability: No, please no.
Funness: The final time I did it, jumping across the knives was kinda rewarding and felt good. Too bad I would never do it again.
Score: 3/10
Tuesday, November 25, 2008
Review: Witchdoctor's Orders - Boxelder
This is a review for the level Witchdoctor's Orders by the creator Boxelder.
Description
You are thrown into the jungle where you must search for mushrooms for the witchdoctor in order to meet your destiny!
PROS:
The moment you step into this level you instantly notice how much hard work and effort has been put in. Pretty much everything you see was created by Boxelder. The level feels like its own level. He/she nailed the feel of the jungle from the trees to the characters that they created. Visually it is pretty much perfect...but how did the rest play out? For the most part the rest is also well done. I applaud the ending moving maze section. (not really a maze but they should know what I'm talking about.) The puzzles to obtain the mushrooms, while simple to do, are still built well. The designs on the natives, elephants, and witchdoctor are great and funny looking. (in a good way) And I love the whole witchdoctor stirring his pot section.
CONS:
I played the level twice because I really did like it. But there are sections that i didn't enjoy. The first one is the first puzzle. You have to activate some blocks that disapear when you grab them. Its a fine puzzle if you do it right but is slightly annoying if you don't. The level does warn you about the dangers but I would have preferred if this was built better. Because once I grabbed a block and they all dissapeared. When I tried to activate them again nothing happened. So I had to start over. If that had been anyone else they probably would have left. The second part that bugged me was grabbing the mushroom from the inside the wheel. It wasn't difficult but it did really slow down the level. Not a lot but compared to everything else it does. The ending could have ended with instead of falling down to the ground (i know you're suppose to take the elevator but i just fell) you go a hill or something. I don't know but just falling the bottem seemed anti-climatic.
ADIVICE:
Not much to give except the moving blocks that you jump in at the beginning do not move smoothly. Setting the piston to stiff should fix that problem. Also maybe take out that random bad guy during the moving maze section. I noticed that it wasn't an original creation and just seemed pointless.
FINAL THOUGHTS:
Loved it enough to play it twice in one day. There were some things that bogged me down the second run thru, but other then that really sweet level.
Length: Medium
Difficulty: Easy
Replayability: It's so nice to go back and see the hard work the creator made a second time. Possibly even a third!
Funness: Had great fun both times.
Score: 8.5/10
Description
You are thrown into the jungle where you must search for mushrooms for the witchdoctor in order to meet your destiny!
PROS:
The moment you step into this level you instantly notice how much hard work and effort has been put in. Pretty much everything you see was created by Boxelder. The level feels like its own level. He/she nailed the feel of the jungle from the trees to the characters that they created. Visually it is pretty much perfect...but how did the rest play out? For the most part the rest is also well done. I applaud the ending moving maze section. (not really a maze but they should know what I'm talking about.) The puzzles to obtain the mushrooms, while simple to do, are still built well. The designs on the natives, elephants, and witchdoctor are great and funny looking. (in a good way) And I love the whole witchdoctor stirring his pot section.
CONS:
I played the level twice because I really did like it. But there are sections that i didn't enjoy. The first one is the first puzzle. You have to activate some blocks that disapear when you grab them. Its a fine puzzle if you do it right but is slightly annoying if you don't. The level does warn you about the dangers but I would have preferred if this was built better. Because once I grabbed a block and they all dissapeared. When I tried to activate them again nothing happened. So I had to start over. If that had been anyone else they probably would have left. The second part that bugged me was grabbing the mushroom from the inside the wheel. It wasn't difficult but it did really slow down the level. Not a lot but compared to everything else it does. The ending could have ended with instead of falling down to the ground (i know you're suppose to take the elevator but i just fell) you go a hill or something. I don't know but just falling the bottem seemed anti-climatic.
ADIVICE:
Not much to give except the moving blocks that you jump in at the beginning do not move smoothly. Setting the piston to stiff should fix that problem. Also maybe take out that random bad guy during the moving maze section. I noticed that it wasn't an original creation and just seemed pointless.
FINAL THOUGHTS:
Loved it enough to play it twice in one day. There were some things that bogged me down the second run thru, but other then that really sweet level.
Length: Medium
Difficulty: Easy
Replayability: It's so nice to go back and see the hard work the creator made a second time. Possibly even a third!
Funness: Had great fun both times.
Score: 8.5/10
Review: Temple of Sun and Moon - Voltiare
This is a review for the level Temple of Sun and Moon by the creator Voltiare
Description:
Plunge into the Temple of Sun and Moon and gain the powers of the god.
PROS:
Excellent level design. The temple actually feels like its ancient. And most of the obstacles feel like they belong to the level. Best example: The electricity rocks. The spinning moons and stars section was done really well. The story had a nice flow and I love the alternate endings the player can choose. Really adds to the replayability.
CONS:
Well after the main puzzle (really the only puzzle) of gathering the sun and moon keys(?) there isn't really much after that. In other words, its too short. Now I am not saying it is short but I feel that it could be a little bit longer. And I don't mean the alternate endings I'm talking about the lead up till you choose. And to nit pick the flaming pillars (when you get the sun key) could have been better. Everything else was pretty much original or had a nice twist on something that was already created, but these were pretty basic. But like I said I'm just nit picking. Also didn't really care for the sticker switch. Would have rathered a key or something else.
SPOILERS!!!
Now I admit I only played it once (will play it again for the other ending) and i chose the dark ending. And i wish this was a little bit more chaotic. I would have liked to have seen more destruction and people dying and stuff so that I had a real impact as to what I did.
END OF SPOILERS!!!
ADVICE:
Not much but maybe some points before the story splits. Hmm nah that would just ruin the atmosphere of the level. Maybe lengthen the beginning of the level so it feels more rewarding once you have to choose between light and dark.
FINAL THOUGHTS:
Solid level in which I hearted! Can't wait to play it again for the other ending.
Length: Just under medium length. Would have preferred another 2-3 minutes of playing time.
Difficulty: Normal
Replayability: Some, there are alternate endings which will be interesting to explore both.
Funness: The story is faily good and the spinning moons can kinda be fun. The rest isn't boring but I wasn't giggling like a school girl for the whole thing.
Score: 9/10
Check the video if you get stuck
http://www.youtube.com/watch?v=xOeCdRP6wOE
Description:
Plunge into the Temple of Sun and Moon and gain the powers of the god.
PROS:
Excellent level design. The temple actually feels like its ancient. And most of the obstacles feel like they belong to the level. Best example: The electricity rocks. The spinning moons and stars section was done really well. The story had a nice flow and I love the alternate endings the player can choose. Really adds to the replayability.
CONS:
Well after the main puzzle (really the only puzzle) of gathering the sun and moon keys(?) there isn't really much after that. In other words, its too short. Now I am not saying it is short but I feel that it could be a little bit longer. And I don't mean the alternate endings I'm talking about the lead up till you choose. And to nit pick the flaming pillars (when you get the sun key) could have been better. Everything else was pretty much original or had a nice twist on something that was already created, but these were pretty basic. But like I said I'm just nit picking. Also didn't really care for the sticker switch. Would have rathered a key or something else.
SPOILERS!!!
Now I admit I only played it once (will play it again for the other ending) and i chose the dark ending. And i wish this was a little bit more chaotic. I would have liked to have seen more destruction and people dying and stuff so that I had a real impact as to what I did.
END OF SPOILERS!!!
ADVICE:
Not much but maybe some points before the story splits. Hmm nah that would just ruin the atmosphere of the level. Maybe lengthen the beginning of the level so it feels more rewarding once you have to choose between light and dark.
FINAL THOUGHTS:
Solid level in which I hearted! Can't wait to play it again for the other ending.
Length: Just under medium length. Would have preferred another 2-3 minutes of playing time.
Difficulty: Normal
Replayability: Some, there are alternate endings which will be interesting to explore both.
Funness: The story is faily good and the spinning moons can kinda be fun. The rest isn't boring but I wasn't giggling like a school girl for the whole thing.
Score: 9/10
Check the video if you get stuck
http://www.youtube.com/watch?v=xOeCdRP6wOE
Review: Escape From the Haunted Forest - Luckyshot
This is a review for the level Escape from the haunted Forest by creator LuckyShot
Description:
You are trapped in the haunted forest and the only way to escape is by going into the dark cave!
PROS:
Level was well designed and the right materials were chosen. Liked the haunted tree and the end with the grizzly bear. The black window fight looked good. The puzzles and obstacles were ok but seemed like they could fall apart. I don't know, i kept getting this weird feeling while playing that they just wouldn't work or something. I liked how you used the rising stairs and gave it a make over multiple times.
CONS:
Like I mentioned above the obstacles seemed like they wouldn't work. Some of the switches aren't glued down which may cause problems for some players. The section where you have to get into the cave seemed wonky. Not everything worked smoothly...AHA there I figured it out. The obstacles and such were not very smooth. Everything did what it was suppose to in the end but it seemed wonky. This is the feeling I got others may disagree. The black widow fight was too random for my liking. I did notice the pattern but it still seemed that I would get shot by a spike no matter what i did.
ADVICE:
Tighten up the obstacles so when a player hits a switch or button, the things will work nicely. The main obstacle was the one at the end (the one with the guy that you have to drag). The pillars didn't always rise when I tried hitting the switch which was slightly frustrating. And make sure those switches are glued down! You never know what may happen to some players.
FINAL THOUGHTS:
Not the greatest of levels but there is some key things that I was impressed by. Design of the Black Widow, the bear, your own twists on the rising stairs. And for that I did heart the level. But there are some issues that plague this level from being great. And before i forget the bridge was made nicely its just too bad i can run in front of every bad guy with out being hit. THE LAYER EFFECT!!!!
Length: Medium
Difficulty: Normal as long as the obstacles don't bunk up then you should be fine.
Replayability: Some
Funness: A bunch, the spring board that launches you and the grizzly bear sequence were my favorite sections.
Score: 6.5/10
Description:
You are trapped in the haunted forest and the only way to escape is by going into the dark cave!
PROS:
Level was well designed and the right materials were chosen. Liked the haunted tree and the end with the grizzly bear. The black window fight looked good. The puzzles and obstacles were ok but seemed like they could fall apart. I don't know, i kept getting this weird feeling while playing that they just wouldn't work or something. I liked how you used the rising stairs and gave it a make over multiple times.
CONS:
Like I mentioned above the obstacles seemed like they wouldn't work. Some of the switches aren't glued down which may cause problems for some players. The section where you have to get into the cave seemed wonky. Not everything worked smoothly...AHA there I figured it out. The obstacles and such were not very smooth. Everything did what it was suppose to in the end but it seemed wonky. This is the feeling I got others may disagree. The black widow fight was too random for my liking. I did notice the pattern but it still seemed that I would get shot by a spike no matter what i did.
ADVICE:
Tighten up the obstacles so when a player hits a switch or button, the things will work nicely. The main obstacle was the one at the end (the one with the guy that you have to drag). The pillars didn't always rise when I tried hitting the switch which was slightly frustrating. And make sure those switches are glued down! You never know what may happen to some players.
FINAL THOUGHTS:
Not the greatest of levels but there is some key things that I was impressed by. Design of the Black Widow, the bear, your own twists on the rising stairs. And for that I did heart the level. But there are some issues that plague this level from being great. And before i forget the bridge was made nicely its just too bad i can run in front of every bad guy with out being hit. THE LAYER EFFECT!!!!
Length: Medium
Difficulty: Normal as long as the obstacles don't bunk up then you should be fine.
Replayability: Some
Funness: A bunch, the spring board that launches you and the grizzly bear sequence were my favorite sections.
Score: 6.5/10
Review: Space Station V.08 - immranderson
This is a review for the level Space Station V. 07 by creator immranderson
Description:
Trapped in a destroyed space station you must find out what happened to the crew and ship.
PROS:
Loved the atmosphere of this level. The music was set right, the choice of material was perfect, and lighting was fairly well done. Liked the sections with the flashnight, it kinda gave it that survival horror feel. Also the part where you must float out to the other half was neat. The wrench puzzle was well done.
CONS:
The station could have used a bit more decorating. Maybe buttons or flashing alarms lights. Something to give it more of a space station feel. The jet packs were placed in ok locations but times i would read the text and hit "o" and lose my pack. This sometimes meant I had to force kill myself. I didn't like the boss. It was slow and boring and I'm not too sure if it worked properly. I would shoot at the area (where i assume) that would cause it to scream but yet it sometimes didn't take down a life. This got to be more tedious then anything and there really wasn't much threat to it. The magic mouths, if not on a character, should always be set to Not Visible. This just makes the level look slightly junky.
ADVICE:
As I said make it feel more like a space station. I know I had trouble near the end, and it was really not me thinking clearly, but what did happen was i took off my jet pack and was unable to grab the wrench (we have talked and already discussed my problem.) but the same thing could happen to others so watch out for that.
FINAL THOUGHTS:
Liked the level overall until the anti-climatic boss which was really a dissapointment, because the whole level you are trying to find out what happened to the station. The level really shines because of the great atmosphere!
Length: Medium
Difficulty: Easy. unless you have trouble with puzzles but still fairly easy
Replayability: None. You find out what happens and thats that.
Funness: A little but for the most part not really.
Score: 5/10
Description:
Trapped in a destroyed space station you must find out what happened to the crew and ship.
PROS:
Loved the atmosphere of this level. The music was set right, the choice of material was perfect, and lighting was fairly well done. Liked the sections with the flashnight, it kinda gave it that survival horror feel. Also the part where you must float out to the other half was neat. The wrench puzzle was well done.
CONS:
The station could have used a bit more decorating. Maybe buttons or flashing alarms lights. Something to give it more of a space station feel. The jet packs were placed in ok locations but times i would read the text and hit "o" and lose my pack. This sometimes meant I had to force kill myself. I didn't like the boss. It was slow and boring and I'm not too sure if it worked properly. I would shoot at the area (where i assume) that would cause it to scream but yet it sometimes didn't take down a life. This got to be more tedious then anything and there really wasn't much threat to it. The magic mouths, if not on a character, should always be set to Not Visible. This just makes the level look slightly junky.
ADVICE:
As I said make it feel more like a space station. I know I had trouble near the end, and it was really not me thinking clearly, but what did happen was i took off my jet pack and was unable to grab the wrench (we have talked and already discussed my problem.) but the same thing could happen to others so watch out for that.
FINAL THOUGHTS:
Liked the level overall until the anti-climatic boss which was really a dissapointment, because the whole level you are trying to find out what happened to the station. The level really shines because of the great atmosphere!
Length: Medium
Difficulty: Easy. unless you have trouble with puzzles but still fairly easy
Replayability: None. You find out what happens and thats that.
Funness: A little but for the most part not really.
Score: 5/10
Thursday, November 20, 2008
Review: Sackssassin Part 1 - Dark_Overlord
This is a review for the level Sackssassin Part 1 by the creator Dark_Overlord.
Note: Looking over my reviews I just realized I never give the description of the level. Sorry folks ill start to do that now.
DECRIPTION:
You're a hired assassin sent out to do some dirty work. Seeing how this is the first part you obviously need some training.
PROS:
Like the concept even tho the missions you end up doing seem more like GTA then say Assassin's Creed. (which this level is not based upon). Actually my favorite part was the story. You kept it interesting thru out the whole level. Always telling the player what was going on. Some of the sets looked ok but they were not eye popping. Favorite part was the construction site section. Made me laugh
CONS:
Level is super basic. There are little to no obstacles. Except for the spike section. Which I found very out of place and it didn't really explain anything to the story. And this level seemed to be very story driven, so to have this section really took me out of the level. It wasn't difficult and I got some prize I will probably never use. It didn't look great and having gigantic spikes like that made the whole thing feel cheap. My other big complaint is the usage of dev created enemies and characters. So nothing really felt original. You fight ninjas at the end when it was clearly mentioned that there is police. Also you fell victim to the layer effect. I have mentioned this is previous reviews. Its where you place the enemy on one of the three layers but don't do anything to block the player from just running past the enemy unharmed. Makes it way too easy.
ADVICE:
The devs have given you the tools to create creatures, enemies, bosses, and allies so you should use them. Yes it may take a little longer to create your level but the final product is so much more rewarding. Also maybe work on the layer effect that i mention above.
FINAL THOUGHTS:
For some reason I didn't heart this level, even tho I enjoyed the story. But I feel that if the same issues continue then I won't be back to see how it raps up. Make the level a little bit more of a challenge. Easy levels are always welcome but this was too simple.
Length: Short
Difficulty: Very Easy
Replayability: If the enemies and friends were original it might be nice to come back to for another go. But they're not. So I won't
Funness: Yes, for the story part at least but not for the platforming.
Score: 4/10
Note: Looking over my reviews I just realized I never give the description of the level. Sorry folks ill start to do that now.
DECRIPTION:
You're a hired assassin sent out to do some dirty work. Seeing how this is the first part you obviously need some training.
PROS:
Like the concept even tho the missions you end up doing seem more like GTA then say Assassin's Creed. (which this level is not based upon). Actually my favorite part was the story. You kept it interesting thru out the whole level. Always telling the player what was going on. Some of the sets looked ok but they were not eye popping. Favorite part was the construction site section. Made me laugh
CONS:
Level is super basic. There are little to no obstacles. Except for the spike section. Which I found very out of place and it didn't really explain anything to the story. And this level seemed to be very story driven, so to have this section really took me out of the level. It wasn't difficult and I got some prize I will probably never use. It didn't look great and having gigantic spikes like that made the whole thing feel cheap. My other big complaint is the usage of dev created enemies and characters. So nothing really felt original. You fight ninjas at the end when it was clearly mentioned that there is police. Also you fell victim to the layer effect. I have mentioned this is previous reviews. Its where you place the enemy on one of the three layers but don't do anything to block the player from just running past the enemy unharmed. Makes it way too easy.
ADVICE:
The devs have given you the tools to create creatures, enemies, bosses, and allies so you should use them. Yes it may take a little longer to create your level but the final product is so much more rewarding. Also maybe work on the layer effect that i mention above.
FINAL THOUGHTS:
For some reason I didn't heart this level, even tho I enjoyed the story. But I feel that if the same issues continue then I won't be back to see how it raps up. Make the level a little bit more of a challenge. Easy levels are always welcome but this was too simple.
Length: Short
Difficulty: Very Easy
Replayability: If the enemies and friends were original it might be nice to come back to for another go. But they're not. So I won't
Funness: Yes, for the story part at least but not for the platforming.
Score: 4/10
Welcome Chaz!
It is my pleasure to announce the newest reviewer to the blog! Chazosulls!!! He will also be reviewing levels upon your request. So give him a shout whenever you want your levels to be critiqued!
You can find him over at the LittleBigPlanet Central forum site: www.lbpcentral.com
Hope you enjoy his reviews!
You can find him over at the LittleBigPlanet Central forum site: www.lbpcentral.com
Hope you enjoy his reviews!
Wednesday, November 19, 2008
Review: Oculynth - Avatar of Chaos
Review by kit07
This is a review for the level Oculynth by creator Avatar of Chaos
PROS:
This is the second level i have reviewed by Avatar. And I must say I enjoyed it a lot more then his first entry (Pete's Great Glass Tower) Not to say I didn't enjoy the challenge of his first level (which is very difficult) but this one is much better laid out. The material he uses fits the level better and from what I remember I don't think I saw an ounce of Dark Matter. All the puzzles and obstacles work exactly like they are suppose to and from I could tell there were no glitches. My favorite puzzles were probably the ones involving the conveyor belt. The difficult is much more for the casual player. There is some tricky areas (which is good) but Avatar is a nice guy and usually gives the gamer double checkpoints. I think you really have to because the level is long. Very long.
CONS:
But maybe a touch to long. There was a point where I thought I was done but the level just kept going. It got to be kinda tiring after awhile and for some players if they get stuck they will more then likely just quit. There was some pointless obstacles here and there. The lightning spider things (i think thats what they were) were really too easy. The pyramid piano was a nice touch but it did feel slightly out of place. And just to nit pick there was a rotating x lightning thing (i think near the end) which was only on the back two layers. Meaning I could just run in front of it and not ever get hit.
ADVICE:
Maybe make the pacing of the difficulty a little more consistent. What I mean is at the beginning have the easy stuff and then get progressively harder. But that's just what I think. The lay out of the whole level was really well done and I liked how you kept going behind the final elevator thru out the level.
FINAL THOUGHTS:
In the end I enjoyed this much more then your first entry. The longness may scare some folk so maybe in the future shorten them just a touch. The difficulty should be just right for most players, and I kinda enjoy your creating style.(tons of obstacles) I hearted the level and yourself. Congrats cuz thats a first.
Length: Super Long make some time for it.
Difficulty: Medium the use of the double checkpoints really helps
Replayability: Cuz of the length I probably wont check it out anytime soon but more then likely will give it another go in the future.
Funness: Had a smile the whole time. Until I died.
Score: 8/10
Review by Chazosulls
In the same style as his previous level, Pete's Great Glass Tower, Avatar of Chaos has created another straight up, simple yet adequetly challenging platforming romp.
The most noteworthy thing about this level is it's length. This level is long. I mean, REALLY long. It took me around 15 to 20 minutes at least to finish the whole thing alone and I didn't even locate all of the prize bubbles. The thing is, due to the great amount of variety in the many, many sections of platforming challenges, I was entertained throughout. There never was a moment where I felt like just giving up and quitting. I wanted to see it through to the end.
Visually, this level is not exactly a sight to behold. It features just the most basic of materials and shapes with nary a decoration in sight. It cuts out decoration, plot, dialouge, characters and enemies in favour of a ton of very well crafted platforming sections involving some relatively basic mechanics. The result of this is a very addictive, challenging and surprisingly worthwhile level.
Something quite refreshing, is that I didn't come across a single design fault across the entire level. Everything worked how it was supposed to. Because I played in single player, it's hard to say whether or not the solid action would hold up as well with more players but I'd imagine that it would still hold up nicely.
My favourite parts were definetly the numerous instances of riding on moving platforms. I found them pretty tricky and it was a real sense of acheivment to overcome them. All of the platforming sections are nicely done and I can't think of any that I particularly disliked.
In conclusion, whilst the level is almost entirely "by the books" and doesn't stretch much imagination, what is there is crafted exceedingly well making it an easy recommendation for anyone looking for some challenging platforming. It only falls short of being great due to the complete lack of asthetics and overall charm.
Score: 7.5/10
This is a review for the level Oculynth by creator Avatar of Chaos
PROS:
This is the second level i have reviewed by Avatar. And I must say I enjoyed it a lot more then his first entry (Pete's Great Glass Tower) Not to say I didn't enjoy the challenge of his first level (which is very difficult) but this one is much better laid out. The material he uses fits the level better and from what I remember I don't think I saw an ounce of Dark Matter. All the puzzles and obstacles work exactly like they are suppose to and from I could tell there were no glitches. My favorite puzzles were probably the ones involving the conveyor belt. The difficult is much more for the casual player. There is some tricky areas (which is good) but Avatar is a nice guy and usually gives the gamer double checkpoints. I think you really have to because the level is long. Very long.
CONS:
But maybe a touch to long. There was a point where I thought I was done but the level just kept going. It got to be kinda tiring after awhile and for some players if they get stuck they will more then likely just quit. There was some pointless obstacles here and there. The lightning spider things (i think thats what they were) were really too easy. The pyramid piano was a nice touch but it did feel slightly out of place. And just to nit pick there was a rotating x lightning thing (i think near the end) which was only on the back two layers. Meaning I could just run in front of it and not ever get hit.
ADVICE:
Maybe make the pacing of the difficulty a little more consistent. What I mean is at the beginning have the easy stuff and then get progressively harder. But that's just what I think. The lay out of the whole level was really well done and I liked how you kept going behind the final elevator thru out the level.
FINAL THOUGHTS:
In the end I enjoyed this much more then your first entry. The longness may scare some folk so maybe in the future shorten them just a touch. The difficulty should be just right for most players, and I kinda enjoy your creating style.(tons of obstacles) I hearted the level and yourself. Congrats cuz thats a first.
Length: Super Long make some time for it.
Difficulty: Medium the use of the double checkpoints really helps
Replayability: Cuz of the length I probably wont check it out anytime soon but more then likely will give it another go in the future.
Funness: Had a smile the whole time. Until I died.
Score: 8/10
Review by Chazosulls
In the same style as his previous level, Pete's Great Glass Tower, Avatar of Chaos has created another straight up, simple yet adequetly challenging platforming romp.
The most noteworthy thing about this level is it's length. This level is long. I mean, REALLY long. It took me around 15 to 20 minutes at least to finish the whole thing alone and I didn't even locate all of the prize bubbles. The thing is, due to the great amount of variety in the many, many sections of platforming challenges, I was entertained throughout. There never was a moment where I felt like just giving up and quitting. I wanted to see it through to the end.
Visually, this level is not exactly a sight to behold. It features just the most basic of materials and shapes with nary a decoration in sight. It cuts out decoration, plot, dialouge, characters and enemies in favour of a ton of very well crafted platforming sections involving some relatively basic mechanics. The result of this is a very addictive, challenging and surprisingly worthwhile level.
Something quite refreshing, is that I didn't come across a single design fault across the entire level. Everything worked how it was supposed to. Because I played in single player, it's hard to say whether or not the solid action would hold up as well with more players but I'd imagine that it would still hold up nicely.
My favourite parts were definetly the numerous instances of riding on moving platforms. I found them pretty tricky and it was a real sense of acheivment to overcome them. All of the platforming sections are nicely done and I can't think of any that I particularly disliked.
In conclusion, whilst the level is almost entirely "by the books" and doesn't stretch much imagination, what is there is crafted exceedingly well making it an easy recommendation for anyone looking for some challenging platforming. It only falls short of being great due to the complete lack of asthetics and overall charm.
Score: 7.5/10
Review: The Really Wheely Fun Level - LittleBigExo
This is a review for the level The Really Wheely Fun Level by creator LittleBigExo.
PROS:
The premise is simple. Jump in a wheel grab on a make your way across the level. The creator mixes it up by having different wheels(i.e. grab the side that says "L" and go left, grab the side that says "R" and go right.)
PROS:
The premise is simple. Jump in a wheel grab on a make your way across the level. The creator mixes it up by having different wheels(i.e. grab the side that says "L" and go left, grab the side that says "R" and go right.)

This was a neat concept that was fun for a bit once things got rolling (sorry i had to) At first I was annoyed that I kept dieing cuz I was spinning to fast. But once I saw that that wasn't the point made it much more enjoyable.
CONS:
The level loses marks for having too many glitches. Well there isn't really a lot but it was annoying getting stuck on something or having the wheel be destroyed. The level itself didn't look that good and there was no real theme to it. Forgettable one might say. Also I hated how sporadic the music was there was always something different playing in each section and there was no cosistency to the level.
ADVICE:
You asked if I would finish the level and I did. I came in second after you. I think the biggest problem is that people would end up dieing because of going to fast. (some also might have been worried about the game-breaking glitch i know i was) People seem to just quit if they can't figure out something right away. So maybe a little bit more info on what you are actually suppose to do.
FINAL THOUGHTS:
I liked the last wheel the most. It's the one that gave me the most pleasure. (that sounds dirty) The rising platform section was nice but i did find the wheels broke too much. Another thing why some people wouldn't finish the level. You have some good ideas but they aren't amazing. Maybe make an entire level dedicated to the last wheel. Where you have to manuever around things and such.
Length: Short
Difficulty: Easy. there is no real threat cuz you are in a wheel...unless it breaks.
Replayability: None i spun around a bunch, that's about it.
Funness: The last wheel did make me smile as i tried to fly to the top to get points. but the rest was mediocre
Score: 3/10
CONS:
The level loses marks for having too many glitches. Well there isn't really a lot but it was annoying getting stuck on something or having the wheel be destroyed. The level itself didn't look that good and there was no real theme to it. Forgettable one might say. Also I hated how sporadic the music was there was always something different playing in each section and there was no cosistency to the level.
ADVICE:
You asked if I would finish the level and I did. I came in second after you. I think the biggest problem is that people would end up dieing because of going to fast. (some also might have been worried about the game-breaking glitch i know i was) People seem to just quit if they can't figure out something right away. So maybe a little bit more info on what you are actually suppose to do.
FINAL THOUGHTS:
I liked the last wheel the most. It's the one that gave me the most pleasure. (that sounds dirty) The rising platform section was nice but i did find the wheels broke too much. Another thing why some people wouldn't finish the level. You have some good ideas but they aren't amazing. Maybe make an entire level dedicated to the last wheel. Where you have to manuever around things and such.
Length: Short
Difficulty: Easy. there is no real threat cuz you are in a wheel...unless it breaks.
Replayability: None i spun around a bunch, that's about it.
Funness: The last wheel did make me smile as i tried to fly to the top to get points. but the rest was mediocre
Score: 3/10
Review: The Forgotten... - MonkeyofCode
This is a review for the level The Forgotten... by creator MonkeyofCode
PROS:
Level starts off with a nice gothic feel. Liked the design of the chairs. And i can only assume we were in a church? If so it would have been nice to have had stain glass windows in the background. This can be easily(?) done with the different colors of glass that is available. When the girl comes out of the coffin it was a nice touch. Although it was slightly wonky and that is probably due to using the sensor switch. Bats looked good. I liked the story but I wish it was finished, but ill get more to that in a bit. And obviously the choice of music fit perfectly with the level. Nice touch with the flowers giving away potential danger. Too bad im in idiot and didn't pay attention to any of them. haha
CONS:
I have already mentioned some such as the church. It could use some more decorating to give it that real gothic feel. There was glitches in the level such as the second elevator caught on to the wall or something and kinda tipped. I didn't die but it looked bad and seemed amateurish( is that a word? i don't think so) In order for the bats (or any bad guy) to be effective they should only be on the same layer as the player. I ran past all the bats with no threat at all. Most of the obstacles were kinda dull and the whole basement was kinda boring.
ADVICE:
Use pistons for elevators. They work better and don't mess up like the winches do. Add some decorations to most of the level giving the player more to look at.
FINAL THOUGHTS:
The level was kinda dull and according to the description wasn't finished. I think it is best to never publish a level until you are 100% satisfied with what you have created. Let me give you an example of what more then likely happens when ppl play your level:
Player: "hmm this looks interesting.."
after playing...
Player: "hmm that was boring. not gonna check out this guys level again!"
See what happens? They don't like it. So they more then likely won't try your levels that you create in the future again. It is good to give other players the full experience rather then half. Especially since you had a story but didn't do anything with it at the end. I wanna fight Alucard! or at least see him.
Length: Short-Medium
Difficulty: Easy
Replayability: Even when the story is done probably only once
Funness: Not much pretty basic obstacles.
Score: 3.5/10
PROS:
Level starts off with a nice gothic feel. Liked the design of the chairs. And i can only assume we were in a church? If so it would have been nice to have had stain glass windows in the background. This can be easily(?) done with the different colors of glass that is available. When the girl comes out of the coffin it was a nice touch. Although it was slightly wonky and that is probably due to using the sensor switch. Bats looked good. I liked the story but I wish it was finished, but ill get more to that in a bit. And obviously the choice of music fit perfectly with the level. Nice touch with the flowers giving away potential danger. Too bad im in idiot and didn't pay attention to any of them. haha
CONS:
I have already mentioned some such as the church. It could use some more decorating to give it that real gothic feel. There was glitches in the level such as the second elevator caught on to the wall or something and kinda tipped. I didn't die but it looked bad and seemed amateurish( is that a word? i don't think so) In order for the bats (or any bad guy) to be effective they should only be on the same layer as the player. I ran past all the bats with no threat at all. Most of the obstacles were kinda dull and the whole basement was kinda boring.
ADVICE:
Use pistons for elevators. They work better and don't mess up like the winches do. Add some decorations to most of the level giving the player more to look at.
FINAL THOUGHTS:
The level was kinda dull and according to the description wasn't finished. I think it is best to never publish a level until you are 100% satisfied with what you have created. Let me give you an example of what more then likely happens when ppl play your level:
Player: "hmm this looks interesting.."
after playing...
Player: "hmm that was boring. not gonna check out this guys level again!"
See what happens? They don't like it. So they more then likely won't try your levels that you create in the future again. It is good to give other players the full experience rather then half. Especially since you had a story but didn't do anything with it at the end. I wanna fight Alucard! or at least see him.
Length: Short-Medium
Difficulty: Easy
Replayability: Even when the story is done probably only once
Funness: Not much pretty basic obstacles.
Score: 3.5/10
Tuesday, November 18, 2008
Review: Fortress of the teeny tiny electric crabs - Pir8pete
This is a review for the level Fortress fo the teeny tiny electirc crabs by creator Pir8pete.
PROS:
Liked the crabs. There were very well made. Like how they were placed throughout the level as well. The level was fun somewhat difficult but just because we were dealing with electricity. Had some nice platforming elements to it as well. Like the material you used for a fortress as well
CONS:
Not a lot to say but I didn't have a lot of positive things to say either. Actually i don't have anything to say but that it didn't last long and the fun level wasn't very high.
ADVICE:
Played the previous level (the garden of the teeny tiny electric crabs) and this is a huge improvement. Unless this came first...well then that just sucks. But I assume this is your second project. But you seem to be on the right track with the create editor so I don't really need to give you any advice. sorry(?)
FINAL THOUGHTS:
I can't remember but I think i hearted the level for the weird idea. (electric crabs) I hope you continue to keep this theme as you seem to be getting better with your levels. (i didn't really like the garden one. too basic and boring) And just so you ask i won't be reviewing the garden level.
Length: Medium
Difficulty: Somewhat, buts that's due to the electricity.
Replayability: Maybe one more run thru but maybe not
Funness: The whole electric crab idea made me smile. But the rest was pretty basic
Score: 6/10
PROS:
Liked the crabs. There were very well made. Like how they were placed throughout the level as well. The level was fun somewhat difficult but just because we were dealing with electricity. Had some nice platforming elements to it as well. Like the material you used for a fortress as well
CONS:
Not a lot to say but I didn't have a lot of positive things to say either. Actually i don't have anything to say but that it didn't last long and the fun level wasn't very high.
ADVICE:
Played the previous level (the garden of the teeny tiny electric crabs) and this is a huge improvement. Unless this came first...well then that just sucks. But I assume this is your second project. But you seem to be on the right track with the create editor so I don't really need to give you any advice. sorry(?)
FINAL THOUGHTS:
I can't remember but I think i hearted the level for the weird idea. (electric crabs) I hope you continue to keep this theme as you seem to be getting better with your levels. (i didn't really like the garden one. too basic and boring) And just so you ask i won't be reviewing the garden level.
Length: Medium
Difficulty: Somewhat, buts that's due to the electricity.
Replayability: Maybe one more run thru but maybe not
Funness: The whole electric crab idea made me smile. But the rest was pretty basic
Score: 6/10
Review: Puzzlin Plaformer - Miguel_Gordo
This is a review for the level Puzzlin Platformer by the creator Miguel_Gordo
PROS:
Didn't quite know what to think when i first started playing. the rocket launched me and I thought that this was going to be some silly rocket level. Which are usually just pointless and lame. It is not. It is a obstacle course with some nice elements. The green pattern material that you use goes well with the rest of the level. I like how you didn't just use random materials for the background and just stuck with one. The obstacles were never really annoying but some had a bit of challenge to them. (the emitting lightning rods was the trickiest part for me)
CONS:
I read the comments on the level and people seemed to enjoy the monster. I did at first when I saw it but once inside it was kinda dull with only one tricky part (the lightning conveyor belt section) Other then that the rest is just manuevering around the level until you reach the heart. In your description you mention that the level is difficult, some parts are tricky but never really insanly hard. I would have liked if the monster had been the hardest seeing how it is the end of the level.
ADVICE:
Make the monster section the most challenging that way it would be rewarding to the player when he/she defeats it.
FINAL THOUGHTS:
I did heart the level because most of the obstacles I had fun with. Also the level doesn't hurt my eyes, which I find a lot of levels do.
Length: Long
Difficulty: Medium
Replayability: Some (i might give it another trip)
Funness: Most parts except the monster section kinda fell flat
Score: 7.5/10
PROS:
Didn't quite know what to think when i first started playing. the rocket launched me and I thought that this was going to be some silly rocket level. Which are usually just pointless and lame. It is not. It is a obstacle course with some nice elements. The green pattern material that you use goes well with the rest of the level. I like how you didn't just use random materials for the background and just stuck with one. The obstacles were never really annoying but some had a bit of challenge to them. (the emitting lightning rods was the trickiest part for me)
CONS:
I read the comments on the level and people seemed to enjoy the monster. I did at first when I saw it but once inside it was kinda dull with only one tricky part (the lightning conveyor belt section) Other then that the rest is just manuevering around the level until you reach the heart. In your description you mention that the level is difficult, some parts are tricky but never really insanly hard. I would have liked if the monster had been the hardest seeing how it is the end of the level.
ADVICE:
Make the monster section the most challenging that way it would be rewarding to the player when he/she defeats it.
FINAL THOUGHTS:
I did heart the level because most of the obstacles I had fun with. Also the level doesn't hurt my eyes, which I find a lot of levels do.
Length: Long
Difficulty: Medium
Replayability: Some (i might give it another trip)
Funness: Most parts except the monster section kinda fell flat
Score: 7.5/10
Review: Time - RAINFIRE
This is a review for the level Time by creator RAINFIRE
Note: I did not complete this level
PROS:
A cool concept with a nice choice of music. The puzzle was well made but tricky and I like the fire wheel of death. I did get frustrated with it at first but once i found an easier way of doing I was able to complete it.
CONS:
Ugh what can I say. Like I mentioned I enjoyed the whole concept of Time but didn't understand what any of the puzzles had to do with it. As i mentioned above I didn't finish and I will get to the reason why. First let's go step by step thru the obstacles. First one: Run across glass jumping over gaps where bombs are falling. Easy enough but went on too long. Looked rather dull as well. Next one: Manuever your way across rising pillars. Simple and also went on too long. There was a part in the story levels that has something like this and it is done better as well. Next one: run up a hill avoiding a giant fire ball. Easy again but better then the first two. Next one: manuever your way up rotating circle things to reach the top. Now stop! Again this was done in the story mode and was done much better. This challenge was more annoying then anything. Then we come up to our first enemies which can easily be avoiding by running in the first layer. It's a shame cuz they were actually original but opposed zero threat. Then come the fire wheel. I liked the challenge here and I must say this was my favorite obstacle. After that there is some more obstacles mostly unoriginal and boring. Then we come to the puzzle. This is where I stopped playing because I completed the whole thing and it looked beautiful but nothing happened. No door opening, no prize bubbles, nothing. I had no idea what to do so this is where I quit. Not sure if I was close to the end or not but I couldn't be bothered to build that puzzle again.
ADVICE:
While the puzzle was made nice (except for the glitch i seemed to experience) it does slow things down heavily. Like a complete stop. Also watch out for things where the player can fall off the level and tumble to the ground below. This is just a crappy way of losing a life. Also spice up the scenary a bit. Actually a lot, this one was really bland. Don't be afraid to use stickers and decs.
FINAL THOUGHTS:
Won't be back for seconds. I really liked the concept as I mentioned but it didn't go anywhere. Maybe restart a new level with the same idea. Obstacles should be more original or at least a twist on what the devs did.
Length: Long from what I could tell.
Difficulty: Easy for the most part with some tricky areas here and there (puzzle, fire wheel)
Replayability: None, that puzzle was killer to the replay factor.
Funness: I enjoyed the challenge of the fire wheel but that's it.
Score: 2/10
Note: I did not complete this level
PROS:
A cool concept with a nice choice of music. The puzzle was well made but tricky and I like the fire wheel of death. I did get frustrated with it at first but once i found an easier way of doing I was able to complete it.
CONS:
Ugh what can I say. Like I mentioned I enjoyed the whole concept of Time but didn't understand what any of the puzzles had to do with it. As i mentioned above I didn't finish and I will get to the reason why. First let's go step by step thru the obstacles. First one: Run across glass jumping over gaps where bombs are falling. Easy enough but went on too long. Looked rather dull as well. Next one: Manuever your way across rising pillars. Simple and also went on too long. There was a part in the story levels that has something like this and it is done better as well. Next one: run up a hill avoiding a giant fire ball. Easy again but better then the first two. Next one: manuever your way up rotating circle things to reach the top. Now stop! Again this was done in the story mode and was done much better. This challenge was more annoying then anything. Then we come up to our first enemies which can easily be avoiding by running in the first layer. It's a shame cuz they were actually original but opposed zero threat. Then come the fire wheel. I liked the challenge here and I must say this was my favorite obstacle. After that there is some more obstacles mostly unoriginal and boring. Then we come to the puzzle. This is where I stopped playing because I completed the whole thing and it looked beautiful but nothing happened. No door opening, no prize bubbles, nothing. I had no idea what to do so this is where I quit. Not sure if I was close to the end or not but I couldn't be bothered to build that puzzle again.
ADVICE:
While the puzzle was made nice (except for the glitch i seemed to experience) it does slow things down heavily. Like a complete stop. Also watch out for things where the player can fall off the level and tumble to the ground below. This is just a crappy way of losing a life. Also spice up the scenary a bit. Actually a lot, this one was really bland. Don't be afraid to use stickers and decs.
FINAL THOUGHTS:
Won't be back for seconds. I really liked the concept as I mentioned but it didn't go anywhere. Maybe restart a new level with the same idea. Obstacles should be more original or at least a twist on what the devs did.
Length: Long from what I could tell.
Difficulty: Easy for the most part with some tricky areas here and there (puzzle, fire wheel)
Replayability: None, that puzzle was killer to the replay factor.
Funness: I enjoyed the challenge of the fire wheel but that's it.
Score: 2/10
Monday, November 17, 2008
Review: Hidden Lab - zodiac5556
This is a review for the level Hidden Lab by the creator zodiac5556
PROS:
Good effort at trying to create some original objects. The boat at beginning and the car(?) at the end were nice. Also like the object bubbles. Don't know if I will ever use them but that's ok I like collecting stuff. The design of the level, while at times kind of un-organized looking, was fairly decent but there was nothing that really blew me away. And the key quest was just alright. The level wasn't overly hard...actually wasn't hard at all but I guess that's ok.
CONS:
Mediocre story. A level like this (to me at least) needs more story so I have more motivation to keep going. The end with the car thingy I noticed wasn't gliding on glass. Which it should have been cuz when I played the whole thing almost got jammed. Which would have sucked. I did say i like the design of the bus but the colors were kinda random and it looks like you just threw something together quickly for your paint scheme. I never tried this but i think if someone falls while using the zipline and dies in the gas, they would be stuck cuz they would respawn farther back. Not sure and I never bothered to test it out.
ADVICE:
Well if I am right about the zipline you will want to fix that. Cuz if people see that they have to restart cuz of a level ending glitch they will more then likely just leave. Also I would change the material that the car...rocket....thing glides on. (glass)
FINAL THOUGHTS:
In the end a very mediocre level with not a lot of surprises or challenges. The rocket thing look nice as did the boat but there is nothing calling me back.
Score: 4/10
PROS:
Good effort at trying to create some original objects. The boat at beginning and the car(?) at the end were nice. Also like the object bubbles. Don't know if I will ever use them but that's ok I like collecting stuff. The design of the level, while at times kind of un-organized looking, was fairly decent but there was nothing that really blew me away. And the key quest was just alright. The level wasn't overly hard...actually wasn't hard at all but I guess that's ok.
CONS:
Mediocre story. A level like this (to me at least) needs more story so I have more motivation to keep going. The end with the car thingy I noticed wasn't gliding on glass. Which it should have been cuz when I played the whole thing almost got jammed. Which would have sucked. I did say i like the design of the bus but the colors were kinda random and it looks like you just threw something together quickly for your paint scheme. I never tried this but i think if someone falls while using the zipline and dies in the gas, they would be stuck cuz they would respawn farther back. Not sure and I never bothered to test it out.
ADVICE:
Well if I am right about the zipline you will want to fix that. Cuz if people see that they have to restart cuz of a level ending glitch they will more then likely just leave. Also I would change the material that the car...rocket....thing glides on. (glass)
FINAL THOUGHTS:
In the end a very mediocre level with not a lot of surprises or challenges. The rocket thing look nice as did the boat but there is nothing calling me back.
Score: 4/10
Review: LittleBigDesertBus - AceRadd
This is a review for the level LittleBigDesertBus by creator AceRadd
PROS:
The bus had an ok design and I loved the epic music the moment I jumped in.
CONS:
^^And that's it.... If there is anything that i hate in this game, it is the user created levels where you jump into a rocker, car, plane, bus, horse, snowmobile, and it flies you to the end. The bus should have jumped over things at least. Plus I didn't know when to stop so it completly destroyed the scoreboard at the end. Meaning I couldn't finish.
ADVICE:
Have the bus do something other then just glide across the level. And when I think about it the busdriver would probably be fired for driving (or flying?) this fast. Also add stuff to the level. Im going to beat this point into the ground but make your level(s) visually appealing. Maybe re-create the opening scene to The Dark Knight and use it at the end or something.
FINAL THOUGHTS:
Waste of my time. There I said it, and I am sorry.
Score: 1/10 (your bus design looked decent so that's why I didn't give any lower.)
PROS:
The bus had an ok design and I loved the epic music the moment I jumped in.
CONS:
^^And that's it.... If there is anything that i hate in this game, it is the user created levels where you jump into a rocker, car, plane, bus, horse, snowmobile, and it flies you to the end. The bus should have jumped over things at least. Plus I didn't know when to stop so it completly destroyed the scoreboard at the end. Meaning I couldn't finish.
ADVICE:
Have the bus do something other then just glide across the level. And when I think about it the busdriver would probably be fired for driving (or flying?) this fast. Also add stuff to the level. Im going to beat this point into the ground but make your level(s) visually appealing. Maybe re-create the opening scene to The Dark Knight and use it at the end or something.
FINAL THOUGHTS:
Waste of my time. There I said it, and I am sorry.
Score: 1/10 (your bus design looked decent so that's why I didn't give any lower.)
Review: Danger Kitties - Kurosaba
This is a review for the level Danger Kitties by creator Kurosaba
PROS:
After reading the description I was curious because the level had peaked my interest. The level can be slightly fun and hectic at times. For those who love to try and get high scores give this one a shot.
CONS:
Well there really isn't much to judge this level on. The cats are just ripped from the devs but with explosions coming out of them. There isn't anything to look at except the desert background. And if you don't care about points then the level is over pretty quick. (less then a minute)
ADVICE:
My biggest beef was the annoyance of respawing then instanly getting hit by an explosion. Maybe put the checkpoints where the explosions couldn't reach or something. Also it would have been nice to have your own background with goofy crap all over the walls. It would have added something to the level.
FINAL THOUGHTS:
I know the creator might have meant well. But it is just too poor of a concept for me to ever recommend to anyone or play again...Actually I take that back. The concept was good (grab one cat to emit prize bubbles then dodge the ones that launch explosions) it's just that the delivery in the end failed.
Score: 2/10
PROS:
After reading the description I was curious because the level had peaked my interest. The level can be slightly fun and hectic at times. For those who love to try and get high scores give this one a shot.
CONS:
Well there really isn't much to judge this level on. The cats are just ripped from the devs but with explosions coming out of them. There isn't anything to look at except the desert background. And if you don't care about points then the level is over pretty quick. (less then a minute)
ADVICE:
My biggest beef was the annoyance of respawing then instanly getting hit by an explosion. Maybe put the checkpoints where the explosions couldn't reach or something. Also it would have been nice to have your own background with goofy crap all over the walls. It would have added something to the level.
FINAL THOUGHTS:
I know the creator might have meant well. But it is just too poor of a concept for me to ever recommend to anyone or play again...Actually I take that back. The concept was good (grab one cat to emit prize bubbles then dodge the ones that launch explosions) it's just that the delivery in the end failed.
Score: 2/10
Review: Pete's Great Glass Tower
This is a review for Pete's Great Glass Tower by creator Avatar_of_Chaos
PROS:
Most difficult level yet. nuff said. That is what makes this level so solid. Because it never gives you a breather and is always in your face. And thank you for the many double checkpoints. Those were a life saver. I probably played this level for almost an hour, because I will not review a level until I have beaten. (unless it is one of those stupid levels with no scoreboard). All the obstacles worked perfectly and from what i could tell there wasn't any glitches. Also for the brave there is some mini games, but I never got around to playing those. I had a lot of fun beating this level and had a lot of satisfaction when i completed it.
CONS:
Because of the difficulty this will more then likely scare some sackfolk away. Or most. When I completed the level there was close to 400 ppl who have played it. I was the second to beat it... I am not great at math but that is a 0.5 finishing percentage. Which means that most people get game over (probably near the start) and don't bother with it again. Which is a shame cuz people should experience the obstacles a little more, and at least test their skills. This isn't really a complaint so I will move on. Where you lose marks is in the art design of the level. Dark matter seems to be the main choice of ground, walls, and ceiling. And it really doesn't look good. The whole was very bland and boring. I told my buddy after beating the level how much better it would be if you had taken the time to actually make it look like a tower. I know a lot of hours were probably spent making the layout (which is good) but if you could have added just a hour or two on decorating and changing materials that would have been nice. The story is pretty weak. It seemed like kind of a weird but quirky concept but it should have been fleshed out more throught out the level. But maybe the whole to this creation was just beating it.
ADVICE:
Make the level look visually appealing. You might have people stick around longer and get the whole experience of your level. First step in doing this would be to get rid of all the dark matter and change to metal or wood. At least something else. You can still have stuff float by putting dark matter in the background and glue stuff to it.
FINAL THOUGHTS:
I hearted the level for sheer difficulty alone. Besides that there isn't much else to it. If you want a challenge THIS is the level to play. If the level had looked good this would almost be a nine.
Score: 6.5/10
PROS:
Most difficult level yet. nuff said. That is what makes this level so solid. Because it never gives you a breather and is always in your face. And thank you for the many double checkpoints. Those were a life saver. I probably played this level for almost an hour, because I will not review a level until I have beaten. (unless it is one of those stupid levels with no scoreboard). All the obstacles worked perfectly and from what i could tell there wasn't any glitches. Also for the brave there is some mini games, but I never got around to playing those. I had a lot of fun beating this level and had a lot of satisfaction when i completed it.
CONS:
Because of the difficulty this will more then likely scare some sackfolk away. Or most. When I completed the level there was close to 400 ppl who have played it. I was the second to beat it... I am not great at math but that is a 0.5 finishing percentage. Which means that most people get game over (probably near the start) and don't bother with it again. Which is a shame cuz people should experience the obstacles a little more, and at least test their skills. This isn't really a complaint so I will move on. Where you lose marks is in the art design of the level. Dark matter seems to be the main choice of ground, walls, and ceiling. And it really doesn't look good. The whole was very bland and boring. I told my buddy after beating the level how much better it would be if you had taken the time to actually make it look like a tower. I know a lot of hours were probably spent making the layout (which is good) but if you could have added just a hour or two on decorating and changing materials that would have been nice. The story is pretty weak. It seemed like kind of a weird but quirky concept but it should have been fleshed out more throught out the level. But maybe the whole to this creation was just beating it.
ADVICE:
Make the level look visually appealing. You might have people stick around longer and get the whole experience of your level. First step in doing this would be to get rid of all the dark matter and change to metal or wood. At least something else. You can still have stuff float by putting dark matter in the background and glue stuff to it.
FINAL THOUGHTS:
I hearted the level for sheer difficulty alone. Besides that there isn't much else to it. If you want a challenge THIS is the level to play. If the level had looked good this would almost be a nine.
Score: 6.5/10
Sunday, November 16, 2008
Review: Alchemy Anthology: Fire 1 Antlands - Chazosulls
This is a review for Alchemy Anthology: Fire 1 Antlands by the creator Chazosulls
PROS: I am going to get this off my chest right now. One of the best levels i have played yet! Well that i have played. I loved the layout of the whole level. Loved the design of the Ants and there attack was well tweaked and timed nicely. You made a nice transition from going outside to into the volcano. The pacing of the difficulty was perfect. From the simple bad guys at the beginning to the bridge to the volcano itself. Plus there was a boss. Not going to spoil it but it was pretty solid as well.
CONS:
But still talking about the boss it was kinda easy. Somewhat tricky but the fight was over before i had time to take in the design of it. From what i remember it was sweet tho. There was a part where the level splits in half. I went left and a sign told me to do something to it. I thought it was a sticker switch but there was none in my inventory. I was confused about this so i kept going left then i fell off and had to start from the beginning again. Dang. Kinda annoying but not that big a deal cuz i enjoyed the level. And to nit pick i think the bubblegum blowing ant should have still been red like the rest of them. But like i said im just nit picking.
ADVICE:
This is one of those levels where you give me advice ha ha. But yeah watch out things where the player can fall off the level and have to start over. It is a touch annoying.
FINAL THOUGHTS:
Well i can't wait till other entries from this creator. This is a good sign as to what is to come in the future. No pressure now. I did heart the level and now that i think of it i will probably heart you too. This level was quirky with a nice touch of difficulty that i will more then likely play again.
Score: 8/10
PROS: I am going to get this off my chest right now. One of the best levels i have played yet! Well that i have played. I loved the layout of the whole level. Loved the design of the Ants and there attack was well tweaked and timed nicely. You made a nice transition from going outside to into the volcano. The pacing of the difficulty was perfect. From the simple bad guys at the beginning to the bridge to the volcano itself. Plus there was a boss. Not going to spoil it but it was pretty solid as well.
CONS:
But still talking about the boss it was kinda easy. Somewhat tricky but the fight was over before i had time to take in the design of it. From what i remember it was sweet tho. There was a part where the level splits in half. I went left and a sign told me to do something to it. I thought it was a sticker switch but there was none in my inventory. I was confused about this so i kept going left then i fell off and had to start from the beginning again. Dang. Kinda annoying but not that big a deal cuz i enjoyed the level. And to nit pick i think the bubblegum blowing ant should have still been red like the rest of them. But like i said im just nit picking.
ADVICE:
This is one of those levels where you give me advice ha ha. But yeah watch out things where the player can fall off the level and have to start over. It is a touch annoying.
FINAL THOUGHTS:
Well i can't wait till other entries from this creator. This is a good sign as to what is to come in the future. No pressure now. I did heart the level and now that i think of it i will probably heart you too. This level was quirky with a nice touch of difficulty that i will more then likely play again.
Score: 8/10
Review: Lifehack Level 1 - Ozero
This is a review for Lifehack Level 1 by creator Ozero
PROS:
Best story so far. Well one that has certainly peaked my interest. Once it was done I am very curious to see what happens next. The dialogue isn't great but it has its moments. Nice pacing and music cues. Liked the puzzle at the end with shooting the gun.
CONS:
Well I found the plain boring art design to be very distracting. I know it was suppose to be a drab city (Autur i think it was called) but if it suppose to be a run down city then at least make it look like one. I know not everything should look all sparkly and such but you're going to emphasize that the city is shifty then we need to feel that in the design of it. The bad guys were very basic and easy to beat. And some of the grab switches looked out of place.
ADVICE:
Spice up the scenary i bit i guess. I know this is the first level to the series but there could have been a touch more difficulty. like an ounce.
FINAL THOUGHTS:
Well this is a very story driven level, which i enjoyed. It was about zombies which makes it the second zombie themed level I have played tonight. I will play the rest of the series soon, but i want to review one more level before the night is done. I did heart you so I can go back to the rest of them. I just wish there was some more interesting things to look at.
Score 6/10
PROS:
Best story so far. Well one that has certainly peaked my interest. Once it was done I am very curious to see what happens next. The dialogue isn't great but it has its moments. Nice pacing and music cues. Liked the puzzle at the end with shooting the gun.
CONS:
Well I found the plain boring art design to be very distracting. I know it was suppose to be a drab city (Autur i think it was called) but if it suppose to be a run down city then at least make it look like one. I know not everything should look all sparkly and such but you're going to emphasize that the city is shifty then we need to feel that in the design of it. The bad guys were very basic and easy to beat. And some of the grab switches looked out of place.
ADVICE:
Spice up the scenary i bit i guess. I know this is the first level to the series but there could have been a touch more difficulty. like an ounce.
FINAL THOUGHTS:
Well this is a very story driven level, which i enjoyed. It was about zombies which makes it the second zombie themed level I have played tonight. I will play the rest of the series soon, but i want to review one more level before the night is done. I did heart you so I can go back to the rest of them. I just wish there was some more interesting things to look at.
Score 6/10
Review: The Elements: The Earth - Kibbles01
This is a review for the level The Elements: the earth by creator Kibbles01
CONS:
I know i don't usually do this but i am going to start with the cons cuz there are some things to discuss.
First off, while some of the lighting effects are really good, i do not dig how dark this level is. When i first started playing i could tell what kind of level this was going to be. A journey through mother nature. It's just really too bad that we couldn't see any of it. It seemed like there was some nice rain emitters and neat stuff at the beginning but i couldn't see it and enjoy it. My other big quip is the ending. It seemed like you just couldn't think of anything to finish the level. And all we get is a bunch of falling rocks (i think that is what they were but couldn't see them) and then if you are unlucky like myself you miss the scoreboard and fall all the way to the ground. Where of course i had to kill myself to get back up. This was the second time this had happened to me.
PROS:
Well i am going out on a limb but i will say it... I am pretty sure the level looked good if we could see it. The music set a nice tone and the lighting that was there was really well done. The rain effect (again if i could see it) looked really good. There was a nice pacing but did feel sloppy at the end. After i grabbed the sponge i swung around not knowing where to fall. And ended up just having to kill myself to go all the way back to the checkpoint.
ADVICE:
Don't make it so dark. nuff said. If you had done that things would have been fine.
FINAL THOUGHTS:
I am not going to say it again cuz you should already know my biggest beef with this level. While not overly fun that level is relaxing. The way things are constructed looks very good(but you know) The ending does fall apart for me (no pun intended) but i am interested in the next to parts to this planned trilogy.
Score: 3/10
CONS:
I know i don't usually do this but i am going to start with the cons cuz there are some things to discuss.
First off, while some of the lighting effects are really good, i do not dig how dark this level is. When i first started playing i could tell what kind of level this was going to be. A journey through mother nature. It's just really too bad that we couldn't see any of it. It seemed like there was some nice rain emitters and neat stuff at the beginning but i couldn't see it and enjoy it. My other big quip is the ending. It seemed like you just couldn't think of anything to finish the level. And all we get is a bunch of falling rocks (i think that is what they were but couldn't see them) and then if you are unlucky like myself you miss the scoreboard and fall all the way to the ground. Where of course i had to kill myself to get back up. This was the second time this had happened to me.
PROS:
Well i am going out on a limb but i will say it... I am pretty sure the level looked good if we could see it. The music set a nice tone and the lighting that was there was really well done. The rain effect (again if i could see it) looked really good. There was a nice pacing but did feel sloppy at the end. After i grabbed the sponge i swung around not knowing where to fall. And ended up just having to kill myself to go all the way back to the checkpoint.
ADVICE:
Don't make it so dark. nuff said. If you had done that things would have been fine.
FINAL THOUGHTS:
I am not going to say it again cuz you should already know my biggest beef with this level. While not overly fun that level is relaxing. The way things are constructed looks very good(but you know) The ending does fall apart for me (no pun intended) but i am interested in the next to parts to this planned trilogy.
Score: 3/10
Review: Zombie Graveyard - nickthedead
This is a review for the level Zombie Graveyard by nickthedead
PROS:
Well the concept had me hooked instantly cuz zombies are my favorite horror movie genre. Excellent choice of music and background template. Also you found the perfect darkness level. In other reviews i have noted that the darkness can sometimes be too dark which might play a factor into the level. Loved your large zombie design. I was nice to see that you created all the badguys from scratch. The story was kinda generic but really what can you do with a zombie story that already hasn't been done a billion times? Also liked how in the description you mention that there is a prize for acing the level. I didn't try to do but it was nice to see that you gave people some incentive for mastering your level. The design of the level fit the atmosphere you were trying to give.
CONS:
Overly not very difficult. My biggest beef was the sloppy layer jumping problem. This isn't your fault, it is how the game was made. For example once i swung over a large zombie and was in the clearing to land on the ground. But the game thought that I should be in the back layer so i hit the "stench" or whatever it was suppose to be and died. :( This happen at other parts of the level as well. I was excited to see the boss but dissapointed of how easy and nonthreatning he was. Then the level just ended with no explanation of why there was an infection. The only thing I could make of it was that the boss had something to do with it. I'm bad at interpreting these types of things tho. Also the maze right before the boss was way too easy. This was the end of the level and should provide the player with the most difficulty. I found I could just take any route I wanted and avoid any danger.
ADVICE:
Like I mentioned, maybe have the easy obstacles first and the hard obstacles last. Also make the boss somewhat threatening. It looks like you might have taken some time with it but it didn't really pay off. Try to watch the layer problem that I mentioned. As this seems to be one of the biggest concerns that I have read about this game.
FINAL THOUGHTS:
Hearted the level mainly because there was zombies in it and you didn't butcher the concept. The pacing of the difficulty jumps around a lot making it really easy towards the end. I may try this level again to ace it, but the layer problem (not really sure what to call it, but ill find something in the future) is what might make that annoying to do. Your large zombies did look really good. I wish tho that the smaller ones looked better.
Score: 7/10
PROS:
Well the concept had me hooked instantly cuz zombies are my favorite horror movie genre. Excellent choice of music and background template. Also you found the perfect darkness level. In other reviews i have noted that the darkness can sometimes be too dark which might play a factor into the level. Loved your large zombie design. I was nice to see that you created all the badguys from scratch. The story was kinda generic but really what can you do with a zombie story that already hasn't been done a billion times? Also liked how in the description you mention that there is a prize for acing the level. I didn't try to do but it was nice to see that you gave people some incentive for mastering your level. The design of the level fit the atmosphere you were trying to give.
CONS:
Overly not very difficult. My biggest beef was the sloppy layer jumping problem. This isn't your fault, it is how the game was made. For example once i swung over a large zombie and was in the clearing to land on the ground. But the game thought that I should be in the back layer so i hit the "stench" or whatever it was suppose to be and died. :( This happen at other parts of the level as well. I was excited to see the boss but dissapointed of how easy and nonthreatning he was. Then the level just ended with no explanation of why there was an infection. The only thing I could make of it was that the boss had something to do with it. I'm bad at interpreting these types of things tho. Also the maze right before the boss was way too easy. This was the end of the level and should provide the player with the most difficulty. I found I could just take any route I wanted and avoid any danger.
ADVICE:
Like I mentioned, maybe have the easy obstacles first and the hard obstacles last. Also make the boss somewhat threatening. It looks like you might have taken some time with it but it didn't really pay off. Try to watch the layer problem that I mentioned. As this seems to be one of the biggest concerns that I have read about this game.
FINAL THOUGHTS:
Hearted the level mainly because there was zombies in it and you didn't butcher the concept. The pacing of the difficulty jumps around a lot making it really easy towards the end. I may try this level again to ace it, but the layer problem (not really sure what to call it, but ill find something in the future) is what might make that annoying to do. Your large zombies did look really good. I wish tho that the smaller ones looked better.
Score: 7/10
Review: City of Gods - floor3013
This is a review for the level City of Gods by creator floor3013
PROS:
Well right off the top I noticed right away how dark it was. But instead of the darkness adding to the difficulty it just added to the atmosphere which was nice. There was one part where it made a difference but i will get to that later. The art design is very well done in this level and it looks like the creator spent a lot of time with it. good job. Also good choice of music and lighting effects.
CONS:
At first it seemed that the level would provide somewhat of a challenge but after finishing it very quikly i must say there isn't much. The puzzles are rather simple and i wish the level would have been longer. I found some glitches in the level, one being that when i touched the front of the cart i died. So I went all the way to the second checkpoint. But because the elevator was all the way at the top i couldn't get back up :( . The second one was not really a glitch but it has to do with the end boss. Once he destroys the barrier to your ship thing the switch in front of you stops the lightning. So I had no problems completing the level. And just to nit pick I wish you had done more with the keys. Maybe make them look like keys or something.
ADVICE:
Add some more challenges or make the keys a little harder to obtain would have been nice. Also i noticed the lack of prize bubbles which would have been good. Maybe throw in a bad guy or two.
FINAL THOUGHTS:
A good looking level but lacks any difficulty and has some game restarting glitches. A nice effort with the boss but it just comes up a little short. Also there is never really any wow moments. which is too bad. Also there is really no replayability but there was some rewards for completing the level. which is nice
Score: 4.5/10
PROS:
Well right off the top I noticed right away how dark it was. But instead of the darkness adding to the difficulty it just added to the atmosphere which was nice. There was one part where it made a difference but i will get to that later. The art design is very well done in this level and it looks like the creator spent a lot of time with it. good job. Also good choice of music and lighting effects.
CONS:
At first it seemed that the level would provide somewhat of a challenge but after finishing it very quikly i must say there isn't much. The puzzles are rather simple and i wish the level would have been longer. I found some glitches in the level, one being that when i touched the front of the cart i died. So I went all the way to the second checkpoint. But because the elevator was all the way at the top i couldn't get back up :( . The second one was not really a glitch but it has to do with the end boss. Once he destroys the barrier to your ship thing the switch in front of you stops the lightning. So I had no problems completing the level. And just to nit pick I wish you had done more with the keys. Maybe make them look like keys or something.
ADVICE:
Add some more challenges or make the keys a little harder to obtain would have been nice. Also i noticed the lack of prize bubbles which would have been good. Maybe throw in a bad guy or two.
FINAL THOUGHTS:
A good looking level but lacks any difficulty and has some game restarting glitches. A nice effort with the boss but it just comes up a little short. Also there is never really any wow moments. which is too bad. Also there is really no replayability but there was some rewards for completing the level. which is nice
Score: 4.5/10
Review: Return the Lost Time - Leagult
Review for the level Return the Lost Time by creator Leagult
PROS:
Wow. Loved this level. Im going to say probably my favorite user created level. From the art design to all original creations and tricky puzzles. This was sweet.The difficulty was just right. Plus it even has a boss(kinda a soft spot for me) which was very well designed.
CONS:
Yes there is some. From all the wonderful little obstacles you created there was some things that i could do without. The beginning had maybe a little too many switches. There was no challenge to this and didn't really add anything to the level. The race part seemed kinda out of place and all you do is jump over some generic squares that are on fire. The lead up to the boss wasn't as epic as one might hope. And as much as i loved the boss it was a touch annoying being launched into the air and crossing your fingers so you don't get hit by an explosion. there was no skill to this it was more luck then anything (maybe i was doing it slightly wrong if so please correct me)ADVICE:
Really you should be giving me advice cuz this is the type of level i would like to create.
FINAL THOUGHTS:
Now the final score may seem lower then you may guess but here are the reasons:Replayability...well there isn't much. Don't get me wrong the level is awesome and was fun. but there isn't much to go back to except showing a friend the boss or some of the neat obstacles. I am assuming that there may be an ace the level award but like i mentioned the luck of jumping up onto the boss was a tad frustrating which is probably why you put a double checkpoint. Also i did play the level twice (cuz the boss got me) and i just wanted to get thru it to see how it ended. And now i know the ending there won't be many (if any) surprises left. Overall i did have a wonderful time and i hearted the level. Can't wait to see what else you create.
Score: 8.5/10
PROS:
Wow. Loved this level. Im going to say probably my favorite user created level. From the art design to all original creations and tricky puzzles. This was sweet.The difficulty was just right. Plus it even has a boss(kinda a soft spot for me) which was very well designed.
CONS:
Yes there is some. From all the wonderful little obstacles you created there was some things that i could do without. The beginning had maybe a little too many switches. There was no challenge to this and didn't really add anything to the level. The race part seemed kinda out of place and all you do is jump over some generic squares that are on fire. The lead up to the boss wasn't as epic as one might hope. And as much as i loved the boss it was a touch annoying being launched into the air and crossing your fingers so you don't get hit by an explosion. there was no skill to this it was more luck then anything (maybe i was doing it slightly wrong if so please correct me)ADVICE:
Really you should be giving me advice cuz this is the type of level i would like to create.
FINAL THOUGHTS:
Now the final score may seem lower then you may guess but here are the reasons:Replayability...well there isn't much. Don't get me wrong the level is awesome and was fun. but there isn't much to go back to except showing a friend the boss or some of the neat obstacles. I am assuming that there may be an ace the level award but like i mentioned the luck of jumping up onto the boss was a tad frustrating which is probably why you put a double checkpoint. Also i did play the level twice (cuz the boss got me) and i just wanted to get thru it to see how it ended. And now i know the ending there won't be many (if any) surprises left. Overall i did have a wonderful time and i hearted the level. Can't wait to see what else you create.
Score: 8.5/10
Review: Lost Ruins - RavenSPe
Review for the level Lost Ruins by creator Raven SPe
PROS:
Well to start some of the most interesting puzzles i have played to date. And they are challenging. But they are challenging for a reason which i will get to later. I would recommend this level to any one up for a challenge if you are not stay clear cuz more then likely you will get frustrated. Nice use of sound effects and music was decent but for me not creepy enough.favorite puzzle was your boulder push thing near the end.
CONS:
Well the biggest for me was how dark the level was. Yes i know that was the point but with such a heavy puzzle orientated level it made it annoyingly(?word) difficult then just difficult. Not to spoil anything but there is a certain thing that you have to grab half way thru which i found by accident and i found the darkness to be a factor because of this. The level had a decent pace until some grabbing arch shape things at the very end. this just seemed to slow things down and wasn't difficult compared to most other puzzles.
ADVICE:
You may like the darkness and that is fine but the stuff we did see could have used a little bit more spark to it. maybe some decorations or stickers. i guess something a little bit more visually appealing. Also there was a bird that was on a winch or something that was going up and down (maybe it was a bat) so maybe that was suppose to add to the level. it didn't.
FINAL THOUGHTS:
Again the darkness played a factor in my final score just cuz it was hard to see anything sometimes but there is some replayability cuz im pretty sure there was some secret items at the end which i missed. Also it would be nice to show to a friend who owns the game who might appreciate your puzzle designs. I did heart the level cuz i will try to get around to playing your other levels in the future and also it will be nice to see what you come up with later on
Score: 6.5/10
PROS:
Well to start some of the most interesting puzzles i have played to date. And they are challenging. But they are challenging for a reason which i will get to later. I would recommend this level to any one up for a challenge if you are not stay clear cuz more then likely you will get frustrated. Nice use of sound effects and music was decent but for me not creepy enough.favorite puzzle was your boulder push thing near the end.
CONS:
Well the biggest for me was how dark the level was. Yes i know that was the point but with such a heavy puzzle orientated level it made it annoyingly(?word) difficult then just difficult. Not to spoil anything but there is a certain thing that you have to grab half way thru which i found by accident and i found the darkness to be a factor because of this. The level had a decent pace until some grabbing arch shape things at the very end. this just seemed to slow things down and wasn't difficult compared to most other puzzles.
ADVICE:
You may like the darkness and that is fine but the stuff we did see could have used a little bit more spark to it. maybe some decorations or stickers. i guess something a little bit more visually appealing. Also there was a bird that was on a winch or something that was going up and down (maybe it was a bat) so maybe that was suppose to add to the level. it didn't.
FINAL THOUGHTS:
Again the darkness played a factor in my final score just cuz it was hard to see anything sometimes but there is some replayability cuz im pretty sure there was some secret items at the end which i missed. Also it would be nice to show to a friend who owns the game who might appreciate your puzzle designs. I did heart the level cuz i will try to get around to playing your other levels in the future and also it will be nice to see what you come up with later on
Score: 6.5/10
Review: High Rise - EliteBeatnik
Review for the level "High Rise" by EliteBeatnik
PROS:
A decent level design. some not too challenging obstacles but there is some none the less. Good use of music. A cute basic story. The bad guys were good except for the fact that you just took the devs bad guys and customized them. The biggest thing i enjoyed are the little secrets to get objects this was a welcomed bonus. Also this is the first user level i have played that made use of the sticker switch. so that also adds points.
CONS:
Well it was a little simple which isn't a bad thing but a little more difficulty could have been added. But the big thing was the level ending glitch. Once i had reached the top of the tree i pushed over the cat but it just fell on its side and didn't go anywhere. i couldn't grab it or move it so i thought that is what i was suppose to do . so i carried on only to discover that i needed the cat to finish the level.
ADVICE:
So my advice would be maybe make the cat a lot smaller and create it out of something grabbable. (is that a word?) cuz i would have had the top score but couldn't finish o well.
FINAL THOUGHTS:
Well if you like collecting stuff there is some stuff in here for you. which also adds to the replayability. there isn't alot of relayability but just enough for maybe a second run through And not just the regular old developer objects, stuff the creater actually designed. like i mentioned the secret areas for the objects and the sticker switch were a nice touch but because of the level ending glitch i will have to bring my final grade down.
Score 5.5/10
PROS:
A decent level design. some not too challenging obstacles but there is some none the less. Good use of music. A cute basic story. The bad guys were good except for the fact that you just took the devs bad guys and customized them. The biggest thing i enjoyed are the little secrets to get objects this was a welcomed bonus. Also this is the first user level i have played that made use of the sticker switch. so that also adds points.
CONS:
Well it was a little simple which isn't a bad thing but a little more difficulty could have been added. But the big thing was the level ending glitch. Once i had reached the top of the tree i pushed over the cat but it just fell on its side and didn't go anywhere. i couldn't grab it or move it so i thought that is what i was suppose to do . so i carried on only to discover that i needed the cat to finish the level.
ADVICE:
So my advice would be maybe make the cat a lot smaller and create it out of something grabbable. (is that a word?) cuz i would have had the top score but couldn't finish o well.
FINAL THOUGHTS:
Well if you like collecting stuff there is some stuff in here for you. which also adds to the replayability. there isn't alot of relayability but just enough for maybe a second run through And not just the regular old developer objects, stuff the creater actually designed. like i mentioned the secret areas for the objects and the sticker switch were a nice touch but because of the level ending glitch i will have to bring my final grade down.
Score 5.5/10
Review: Fort Invasion - Tomo_009
The is the review for the level Fort Invasion by the creator Tomo_009
PROS:
This is so far the hardest level i have played yet. Yes i know there may be others out there and i am sure there is but i haven't played them so there!anyways if you are up for a challenge check this one out unless you hate electricity then stay clear. The obstacles are the main focus of the level and most of them are put together well enough. we have some electric stairs, an electric ceiling that might crush you if you are not quick enough, a short jet pack section dodging (surprise surprise) electric walls and so on. I loved the challenge to the level died many a time but i overcame and felt good at the end. especially when i noticed i was the first one to complete it. story is simple and i like how you were being talked to thru a radio.(at least thats what i thought. i could be totally wrong)
CONS:
Checkpoints are sometimes few and far between. which just adds to the challenge more but also the frustration. more then likely you will die at a really difficult part which may require some practice but you are sent back a ways where you must dodge some (although fairly easy) electric obstacles. this was time consuming and obviously annoying. the level itself is very plain looking and seemed to consist mostly of just a metal material. not much to look at all really. but i guess that adds the dread to the fort. the badguys (which i assume are called yui yui s) were my least favorite part because there was absolutly so challenge to them. the small ones i could easily jump over and hit their brain and the big ones i could run under and have no flack at all. also there was one obstacle maybe a quarter of the way in where you fall down to the next platform but there is a cannon(?) shooting electricity. there is glass in front you so you can't really see it so it just seems out of place and unnessary. now you must know i tried this level many times and when i got to the end i felt kinda jipped. i encountered the robot boss and even tho i knew his cannon was random i really had no time to react. so the first shot instantly killed me sending me off to where you finish up the level. was there more to this? a prize bubble at the end? if you could send me a message that would be nice.wow this is a lot of cons and i am sorry the grade is probably better then you think.
ADVICE:
well me and Tomo have already talked about it and he fixed the problems i had noticed so there is really not much else to say. maybe add a checkpoint or two(please? )
FINAL THOUGHTS:
Well for me i am done with this level. not because i hate it cuz i played it alot just to beat it. this for me is like trying to ace the bunker. i will never attempt again. But for some who like challenges (and i know you're out there) try this one out. good luck acing it tho. maybe in the future tweak your obstacles i bit so they are still difficult but not annoyingly difficult. You have to remember that most of the population has A.D.D. and will probably give up after the first game over.
Score 7/10
PROS:
This is so far the hardest level i have played yet. Yes i know there may be others out there and i am sure there is but i haven't played them so there!anyways if you are up for a challenge check this one out unless you hate electricity then stay clear. The obstacles are the main focus of the level and most of them are put together well enough. we have some electric stairs, an electric ceiling that might crush you if you are not quick enough, a short jet pack section dodging (surprise surprise) electric walls and so on. I loved the challenge to the level died many a time but i overcame and felt good at the end. especially when i noticed i was the first one to complete it. story is simple and i like how you were being talked to thru a radio.(at least thats what i thought. i could be totally wrong)
CONS:
Checkpoints are sometimes few and far between. which just adds to the challenge more but also the frustration. more then likely you will die at a really difficult part which may require some practice but you are sent back a ways where you must dodge some (although fairly easy) electric obstacles. this was time consuming and obviously annoying. the level itself is very plain looking and seemed to consist mostly of just a metal material. not much to look at all really. but i guess that adds the dread to the fort. the badguys (which i assume are called yui yui s) were my least favorite part because there was absolutly so challenge to them. the small ones i could easily jump over and hit their brain and the big ones i could run under and have no flack at all. also there was one obstacle maybe a quarter of the way in where you fall down to the next platform but there is a cannon(?) shooting electricity. there is glass in front you so you can't really see it so it just seems out of place and unnessary. now you must know i tried this level many times and when i got to the end i felt kinda jipped. i encountered the robot boss and even tho i knew his cannon was random i really had no time to react. so the first shot instantly killed me sending me off to where you finish up the level. was there more to this? a prize bubble at the end? if you could send me a message that would be nice.wow this is a lot of cons and i am sorry the grade is probably better then you think.
ADVICE:
well me and Tomo have already talked about it and he fixed the problems i had noticed so there is really not much else to say. maybe add a checkpoint or two(please? )
FINAL THOUGHTS:
Well for me i am done with this level. not because i hate it cuz i played it alot just to beat it. this for me is like trying to ace the bunker. i will never attempt again. But for some who like challenges (and i know you're out there) try this one out. good luck acing it tho. maybe in the future tweak your obstacles i bit so they are still difficult but not annoyingly difficult. You have to remember that most of the population has A.D.D. and will probably give up after the first game over.
Score 7/10
Review: Skwerl's Birthday Bash - LazyRedPanda
This is the review for the level Skwerl's Birthday Bash by creator LazyRedPanda
PROS:
This level is a series of mini games. When i think of mini games i think of Mario Party or anything that is on the Wii. In order for the level too be good the mini games must be fun. Are these ones fun? While they are not super enjoyable and i was never really blown away they are put together nicely. The concept is simple: you are attending the Skwerl's birthday party and get to play some games. My favorite being making the cow head (even tho i found it be the trickiest). The skwerls were nicely customized with some eyes or glasses. and the level it self was well laid out and also nicely decorated.
CONS:
Well there is absolutly no difficulty in this level which isn't bad but the mini games could have used a touch more challenge. i passed all the levels quickly gathered my points the finished up. and due to this there really is no replayabilty. Also i found the nuts to be rather odd looking because they were spread out between the front layer and middle layer. but now im just nit picking (or nut picking?) Also i found the last game (the pinatas) to not really be a mini game at all. i guess the trick was seeing how many points you could get so you could rack up a higher multiplier but judging from the other games i think you could have come up with a little more interesting final challenge.
ADVICE:
well its a mini game level and thats what we got. so there isn't much left to change but maybe add a little danger or a touch of excitement to the mini games you create in the future (if you choose to)
FINAL THOUGHTS:
My score may seem harsh but don't take it like i hated the level. i didn't i had a nice time but there is just nothing bringing me back to it and i can't really see myself recommeding it too friends. I am curious to see your next project cuz the level does end with a "to be continued". also i did like the overall design of the level.
Score 4/10
PROS:
This level is a series of mini games. When i think of mini games i think of Mario Party or anything that is on the Wii. In order for the level too be good the mini games must be fun. Are these ones fun? While they are not super enjoyable and i was never really blown away they are put together nicely. The concept is simple: you are attending the Skwerl's birthday party and get to play some games. My favorite being making the cow head (even tho i found it be the trickiest). The skwerls were nicely customized with some eyes or glasses. and the level it self was well laid out and also nicely decorated.
CONS:
Well there is absolutly no difficulty in this level which isn't bad but the mini games could have used a touch more challenge. i passed all the levels quickly gathered my points the finished up. and due to this there really is no replayabilty. Also i found the nuts to be rather odd looking because they were spread out between the front layer and middle layer. but now im just nit picking (or nut picking?) Also i found the last game (the pinatas) to not really be a mini game at all. i guess the trick was seeing how many points you could get so you could rack up a higher multiplier but judging from the other games i think you could have come up with a little more interesting final challenge.
ADVICE:
well its a mini game level and thats what we got. so there isn't much left to change but maybe add a little danger or a touch of excitement to the mini games you create in the future (if you choose to)
FINAL THOUGHTS:
My score may seem harsh but don't take it like i hated the level. i didn't i had a nice time but there is just nothing bringing me back to it and i can't really see myself recommeding it too friends. I am curious to see your next project cuz the level does end with a "to be continued". also i did like the overall design of the level.
Score 4/10
Review: Sack in Time - Tylerburrito
This is a review for Sack in Time by creator Tylerburrito
PROS:
Level design was odd looking but that felt right for this level. Loved the creature design and the clock puzzle. stumped me at first but soon figured it out. Also liked your setup for the grab sponges at the begginning (the part where the sign tells you to let go) also like the little touch of the hands on the check point. The story is simple and it continues which i will check out the second part later.
CONS:
I loved the creature design and all but they were not threatening. It was sad to see that you probably spent some time working on the Sackplant (i think that is what you called it) but sadly one never opposed a threat. This is a simple thing to avoid or fix. Simply place the creature on the front layer and but something blocking you from going to the other two layers. that way the player has to confront the baddy. Also some of the obstacles seemed to be borrowed from the devs levels. mainly the rotating gears/grab wheel things. No they are not duplicates but i felt as if someone had done them before. The timekeeper's design looked kinda wonky and i had wish you had made him from scratch like the sackplant. but the wings were a nice touch.
ADVICE:
Not much for advice except what i told you about the badguys. the level wasn't overly difficult but this was the first part in a three part series so that was probably the point.
FINAL THOUGTS:
The level had me smiling thru the whole thing cuz i really dug your concept. It wasn't overly fun but there was it's nice moments. I did heart the level cuz i want to go back and review the second (and third when its released) later. As for replayability i might give it a try again later in the future but nothing is pulling me back right away.but you have received my highest score yet. But i am expecting part two and three to be a huge improvement!
Score: 7/10
PROS:
Level design was odd looking but that felt right for this level. Loved the creature design and the clock puzzle. stumped me at first but soon figured it out. Also liked your setup for the grab sponges at the begginning (the part where the sign tells you to let go) also like the little touch of the hands on the check point. The story is simple and it continues which i will check out the second part later.
CONS:
I loved the creature design and all but they were not threatening. It was sad to see that you probably spent some time working on the Sackplant (i think that is what you called it) but sadly one never opposed a threat. This is a simple thing to avoid or fix. Simply place the creature on the front layer and but something blocking you from going to the other two layers. that way the player has to confront the baddy. Also some of the obstacles seemed to be borrowed from the devs levels. mainly the rotating gears/grab wheel things. No they are not duplicates but i felt as if someone had done them before. The timekeeper's design looked kinda wonky and i had wish you had made him from scratch like the sackplant. but the wings were a nice touch.
ADVICE:
Not much for advice except what i told you about the badguys. the level wasn't overly difficult but this was the first part in a three part series so that was probably the point.
FINAL THOUGTS:
The level had me smiling thru the whole thing cuz i really dug your concept. It wasn't overly fun but there was it's nice moments. I did heart the level cuz i want to go back and review the second (and third when its released) later. As for replayability i might give it a try again later in the future but nothing is pulling me back right away.but you have received my highest score yet. But i am expecting part two and three to be a huge improvement!
Score: 7/10
Review: A Horror Level - HERO489
Ok so this is my first review...This is for the level "A Horror Level" by HERO489.
PROS:
well right off the bat i can say i loved the darkness to the level. and how you had the lights turn on or off when you got near them. added to the atmosphere. also nice touch with the sound effects as it also adds to the horror elements. The music you chose was also nice. Very part was the swinging section over the gas. in the dark this looked really cool
CONS:
Maybe i missed the point but there was really no challenge to this level. there is some obstacles here and there but for the most part it was easy. i only died at the broken bridge cuz i wasn't paying attention.
ADVICE:
cuz of the darkness i did feel that something might pop up at me at scare me or a creepy baddie would fall from the ceiling but none of that happened. you should have used the darkness to your advantage and had more obstacles. you did say that this was version one so maybe you had that kind of stuff in mind.
FINAL THOUGHTS:
Well there is no story and really no danger so the replayability is kind of not there. You do some good lighting work and it will be interesting to see what you create once you add some obstacles. Score: 5/10
PROS:
well right off the bat i can say i loved the darkness to the level. and how you had the lights turn on or off when you got near them. added to the atmosphere. also nice touch with the sound effects as it also adds to the horror elements. The music you chose was also nice. Very part was the swinging section over the gas. in the dark this looked really cool
CONS:
Maybe i missed the point but there was really no challenge to this level. there is some obstacles here and there but for the most part it was easy. i only died at the broken bridge cuz i wasn't paying attention.
ADVICE:
cuz of the darkness i did feel that something might pop up at me at scare me or a creepy baddie would fall from the ceiling but none of that happened. you should have used the darkness to your advantage and had more obstacles. you did say that this was version one so maybe you had that kind of stuff in mind.
FINAL THOUGHTS:
Well there is no story and really no danger so the replayability is kind of not there. You do some good lighting work and it will be interesting to see what you create once you add some obstacles. Score: 5/10
Welcome Happy Gadders!
Well for those that know me, I have started reviewing user created levels in Little Big Planet. And the response has been overwhelming!
It has gotten to be so much that I decided to create a blog to organize the reviews better.
So far I have a couple of reviews done which I will be posting soon. Also if you would like for me to review your level, just send me a message or email with the level's name and your PSN. (it's easier to find your level with your PSN.)
Yes this blog is a work in progress so please give it time.
Thanks and Good Luck
-kit07
It has gotten to be so much that I decided to create a blog to organize the reviews better.
So far I have a couple of reviews done which I will be posting soon. Also if you would like for me to review your level, just send me a message or email with the level's name and your PSN. (it's easier to find your level with your PSN.)
Yes this blog is a work in progress so please give it time.
Thanks and Good Luck
-kit07
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