This is a review for Sack in Time by creator Tylerburrito
PROS:
Level design was odd looking but that felt right for this level. Loved the creature design and the clock puzzle. stumped me at first but soon figured it out. Also liked your setup for the grab sponges at the begginning (the part where the sign tells you to let go) also like the little touch of the hands on the check point. The story is simple and it continues which i will check out the second part later.
CONS:
I loved the creature design and all but they were not threatening. It was sad to see that you probably spent some time working on the Sackplant (i think that is what you called it) but sadly one never opposed a threat. This is a simple thing to avoid or fix. Simply place the creature on the front layer and but something blocking you from going to the other two layers. that way the player has to confront the baddy. Also some of the obstacles seemed to be borrowed from the devs levels. mainly the rotating gears/grab wheel things. No they are not duplicates but i felt as if someone had done them before. The timekeeper's design looked kinda wonky and i had wish you had made him from scratch like the sackplant. but the wings were a nice touch.
ADVICE:
Not much for advice except what i told you about the badguys. the level wasn't overly difficult but this was the first part in a three part series so that was probably the point.
FINAL THOUGTS:
The level had me smiling thru the whole thing cuz i really dug your concept. It wasn't overly fun but there was it's nice moments. I did heart the level cuz i want to go back and review the second (and third when its released) later. As for replayability i might give it a try again later in the future but nothing is pulling me back right away.but you have received my highest score yet. But i am expecting part two and three to be a huge improvement!
Score: 7/10
Sunday, November 16, 2008
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