Thursday, November 27, 2008

Review: Doggs Chamber - AP-MD

This is a review for the level Doggs Chamber by the creator AP-MD
Description:
Travel underground in search of the red ruby!
PROS:
The level is based underground and it actually feels like it. Nice choice of music. The big thing for me was the placement of prizes. This is one of the few levels I have played in which you get a prize for completion, acing, and finding all prizes. Plus the rewards were not your typical trophy crap. All the obstacles worked well.
CONS:
The level was very original in terms of obstacles and traps. Most of them were ripped from the devs levels. The level was easy and pretty boring. Im not going to go on and on about this cuz there really isn't much here to go on and on about. Also im tired of seeing that same bad guy in user created levels. You know the one from the wilderness levels. Where it moves on wheels and has a electric arm that moves up and down.
ADVICE:
Maybe make it a little more challenging next time. And don't forget you can pretty much create whatever your mind can think of so use it!
FINAL THOUGHTS:
Not much to say really. This level came and went and I will probably forget it by morning. Trying being a little bit more creative with obstacles and such.
Lentgh: Short
Difficulty: Easy
Replayability: If you like collecting prizes and didn't get them the first time, then maybe one more play thru. If not, don't come back.
Funness: None. Not even the death wheel had me going.
Score: 2.5/10

Review: Frozen Murder - FrozenNeon

This is a review for the level Frozen Murder by the creator FrozenNeon
Description:
Fight the evil Polar Bear and avenge your friend's death!
PROS:
The colors in this level is what stood out the most for me. The use of the different colored lights to the colorful decorations was nicely done. Overall this level looks very pretty. And with the choice of music this level was very relaxing. Most of the obstacles were ok, fairly simple and straightforward. Loved the design of the snow man and the wolves(? is that what they were) Although they were fairly easy to defeat. The whole level is pretty easy but for some reason I found that to be ok. There is also some original prizes that are given away and that was nice.
CONS:
The biggest glitch I noticed was the rising stairs section. I had to replay the level three times and let me explain why. When I hit the two-way switch the first two pillars would rise together so i had to be quick in order to get up to the next stair. And if I died at the next section, I would hit the switch again to make them come down. Except one stair wouldn't come all the way down and I don't know why. It would just get stuck. This was frustrating and I am wondering if you have been aware of this problem. I'm not really sure why this happened cuz the only difference from the devs is that you changed the material. My buddy also had this same problem, so it's not just you. Besides that there wasn't a whole lot else to complain about. The level is fairly short, and the end boss is really anti-climatic. I wish there could have been an epic battle with the polar bear. o well.
ADVICE:
Two things: Fix the stair problem because I dont think I got unlucky twice and maybe have the gas blend better into the ground. Certain sections I found it just looked out of place.
FINAL THOUGHTS:
For your first level it was pretty well done. It's too bad about the stair section because if other people are having the same problem they may just quit and not come back. Pretty looking level but there isn't a lot to come back to seeing how simple the story and obstacles are.
Lentgh: Short
Difficulty: Easy
Replayabilty: Very Little, maybe to collect the prizes
Funness: Some although there could have been more with a more epic battle at the end. Also liked the glass slide. Made me smile.
Score: 6/10

Wednesday, November 26, 2008

Review: Cursed Mist Castle - Zuimishi

This is a review for the level Cursed Mist Castle by creator Zuimishi.
Description:
Make your way out of the Oni's castle.
PROS:
If you want a challenging level (and have already beaten Pete's Great Glass Tower) then you have come to the right place. If you don't leave now. Thank god for the prizes at the end or this would not have been worth it at all. My fav section was the dodging of the spike ball thingy. Although we have seen versions of this in other levels. But it was the best obstacle. The level looked good in terms of design. The water effects were nicely done. Although annoying to hear the splash sounds when your bouncing in and out of the water at the beginning.
CONS:
I don't know where to start...
I like hard challenging levels but this is one of those ones that is just annoyingly (?) hard. The opening probably confused some as you can't see anything because you are behind glass and its dark so you can't see the sticker switch. The description does tell you that if you don't have it in your inventory then you won't be able to proceed. Well there should obviously be a section where you give it to them or something. Next after the swinging section once I took the last sponge to the next level, a cut scene happened and my sack boy fell to his death. Last life game over. Anyone else would have quit. Weak looking bad guys. Then comes the spinning knives section. For one, I admit I consulted the creator on how to pass this. Not knowing the (kinda) trick. Once I knew it, it was still difficult at first. Most players tho would have been gone awhile ago. Then the ending. You jump into the hot air balloon from the Islands levels and proceed east. Dodging the rockets if you can. I didn't die (thankfully) but I was wondering...Could the rockets actually blow up the ship? If so did another one appear somehow or was the player royally screwed? If the latter is true then anybody who actually made it that far probably just quit. Then the level ends and that's that. Don't know if there was more to the story I may have somehow flown by it or something, but if not well it doesn't really wrap up or anything.
ADVICE:
If you are going to be so evil to the player at least make it so the hard parts come last. The easiest obstacle was the last one, but who knows how many people actually got there. Also f**king checkpoints would have been appreciated. At least one or two more. (hint: after the spinning knives) Or at least make them double. The ending could have used some work. And it would have been nice to see your own version of the balloon. But yeah those can probably be tricky to make.
FINAL THOUGHTS:
This review may sound harsh...and well I guess it sort of is. And I am sorry. The level is difficult but I don't know if hardcore players will love it or not. The creator means well and it will be interesting to see what is made in the future. As i said the level looked pretty good, not fantastic, but it didn't hurt my eyes. I had trouble thinking of the final score. What I came up with tho reflects the overall lack of originality and fun level. Not the difficulty. Well I guess the difficulty could be toned down a touch or at least give us more of a breather. And I am not saying this cuz I want it to be easier. I'm saying it for your sake. People who die quickly in levels, tend to quit and move on. I can't recommend it to anyone cuz most of them will probably die and say f**k it. There is probably a reason 43 people have played it and only 2 have hearted.
Length: If you know the obstacles then actually its fairly short.
Difficulty: Hard
Replayability: No, please no.
Funness: The final time I did it, jumping across the knives was kinda rewarding and felt good. Too bad I would never do it again.
Score: 3/10

Tuesday, November 25, 2008

Review: Witchdoctor's Orders - Boxelder

This is a review for the level Witchdoctor's Orders by the creator Boxelder.
Description
You are thrown into the jungle where you must search for mushrooms for the witchdoctor in order to meet your destiny!
PROS:
The moment you step into this level you instantly notice how much hard work and effort has been put in. Pretty much everything you see was created by Boxelder. The level feels like its own level. He/she nailed the feel of the jungle from the trees to the characters that they created. Visually it is pretty much perfect...but how did the rest play out? For the most part the rest is also well done. I applaud the ending moving maze section. (not really a maze but they should know what I'm talking about.) The puzzles to obtain the mushrooms, while simple to do, are still built well. The designs on the natives, elephants, and witchdoctor are great and funny looking. (in a good way) And I love the whole witchdoctor stirring his pot section.
CONS:
I played the level twice because I really did like it. But there are sections that i didn't enjoy. The first one is the first puzzle. You have to activate some blocks that disapear when you grab them. Its a fine puzzle if you do it right but is slightly annoying if you don't. The level does warn you about the dangers but I would have preferred if this was built better. Because once I grabbed a block and they all dissapeared. When I tried to activate them again nothing happened. So I had to start over. If that had been anyone else they probably would have left. The second part that bugged me was grabbing the mushroom from the inside the wheel. It wasn't difficult but it did really slow down the level. Not a lot but compared to everything else it does. The ending could have ended with instead of falling down to the ground (i know you're suppose to take the elevator but i just fell) you go a hill or something. I don't know but just falling the bottem seemed anti-climatic.
ADIVICE:
Not much to give except the moving blocks that you jump in at the beginning do not move smoothly. Setting the piston to stiff should fix that problem. Also maybe take out that random bad guy during the moving maze section. I noticed that it wasn't an original creation and just seemed pointless.
FINAL THOUGHTS:
Loved it enough to play it twice in one day. There were some things that bogged me down the second run thru, but other then that really sweet level.
Length: Medium
Difficulty: Easy
Replayability: It's so nice to go back and see the hard work the creator made a second time. Possibly even a third!
Funness: Had great fun both times.
Score: 8.5/10

Review: Temple of Sun and Moon - Voltiare

This is a review for the level Temple of Sun and Moon by the creator Voltiare
Description:
Plunge into the Temple of Sun and Moon and gain the powers of the god.
PROS:
Excellent level design. The temple actually feels like its ancient. And most of the obstacles feel like they belong to the level. Best example: The electricity rocks. The spinning moons and stars section was done really well. The story had a nice flow and I love the alternate endings the player can choose. Really adds to the replayability.
CONS:
Well after the main puzzle (really the only puzzle) of gathering the sun and moon keys(?) there isn't really much after that. In other words, its too short. Now I am not saying it is short but I feel that it could be a little bit longer. And I don't mean the alternate endings I'm talking about the lead up till you choose. And to nit pick the flaming pillars (when you get the sun key) could have been better. Everything else was pretty much original or had a nice twist on something that was already created, but these were pretty basic. But like I said I'm just nit picking. Also didn't really care for the sticker switch. Would have rathered a key or something else.
SPOILERS!!!
Now I admit I only played it once (will play it again for the other ending) and i chose the dark ending. And i wish this was a little bit more chaotic. I would have liked to have seen more destruction and people dying and stuff so that I had a real impact as to what I did.
END OF SPOILERS!!!
ADVICE:
Not much but maybe some points before the story splits. Hmm nah that would just ruin the atmosphere of the level. Maybe lengthen the beginning of the level so it feels more rewarding once you have to choose between light and dark.
FINAL THOUGHTS:
Solid level in which I hearted! Can't wait to play it again for the other ending.
Length: Just under medium length. Would have preferred another 2-3 minutes of playing time.
Difficulty: Normal
Replayability: Some, there are alternate endings which will be interesting to explore both.
Funness: The story is faily good and the spinning moons can kinda be fun. The rest isn't boring but I wasn't giggling like a school girl for the whole thing.
Score: 9/10

Check the video if you get stuck
http://www.youtube.com/watch?v=xOeCdRP6wOE