This is a review for the level Witchdoctor's Orders by the creator Boxelder.
Description
You are thrown into the jungle where you must search for mushrooms for the witchdoctor in order to meet your destiny!
PROS:
The moment you step into this level you instantly notice how much hard work and effort has been put in. Pretty much everything you see was created by Boxelder. The level feels like its own level. He/she nailed the feel of the jungle from the trees to the characters that they created. Visually it is pretty much perfect...but how did the rest play out? For the most part the rest is also well done. I applaud the ending moving maze section. (not really a maze but they should know what I'm talking about.) The puzzles to obtain the mushrooms, while simple to do, are still built well. The designs on the natives, elephants, and witchdoctor are great and funny looking. (in a good way) And I love the whole witchdoctor stirring his pot section.
CONS:
I played the level twice because I really did like it. But there are sections that i didn't enjoy. The first one is the first puzzle. You have to activate some blocks that disapear when you grab them. Its a fine puzzle if you do it right but is slightly annoying if you don't. The level does warn you about the dangers but I would have preferred if this was built better. Because once I grabbed a block and they all dissapeared. When I tried to activate them again nothing happened. So I had to start over. If that had been anyone else they probably would have left. The second part that bugged me was grabbing the mushroom from the inside the wheel. It wasn't difficult but it did really slow down the level. Not a lot but compared to everything else it does. The ending could have ended with instead of falling down to the ground (i know you're suppose to take the elevator but i just fell) you go a hill or something. I don't know but just falling the bottem seemed anti-climatic.
ADIVICE:
Not much to give except the moving blocks that you jump in at the beginning do not move smoothly. Setting the piston to stiff should fix that problem. Also maybe take out that random bad guy during the moving maze section. I noticed that it wasn't an original creation and just seemed pointless.
FINAL THOUGHTS:
Loved it enough to play it twice in one day. There were some things that bogged me down the second run thru, but other then that really sweet level.
Length: Medium
Difficulty: Easy
Replayability: It's so nice to go back and see the hard work the creator made a second time. Possibly even a third!
Funness: Had great fun both times.
Score: 8.5/10
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